Vaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...
View ArticleCheekyDimplesBlog: Leading Beauty & Skincare Blog
CheekyDimplesBlog is a brainchild of Tanya Singh! In a short span of time, CheekyDimplesBlog has created a name for itself as one of the top makeup, beauty and skincare blog.CheekyDimplesBlog offers a...
View ArticleCheekyDimplesBlog: Leading Beauty & Skincare Blog
CheekyDimplesBlog is a brainchild of Tanya Singh! In a short span of time, CheekyDimplesBlog has created a name for itself as one of the top makeup, beauty and skincare blog.CheekyDimplesBlog offers a...
View ArticleCheekyDimplesBlog: Leading Beauty & Skincare Blog
CheekyDimplesBlog is a brainchild of Tanya Singh! In a short span of time, CheekyDimplesBlog has created a name for itself as one of the top makeup, beauty and skincare blog.CheekyDimplesBlog offers a...
View ArticleSAT-Collision detection and resolve
Hey, i'm trying to implement SAT-collision detection and response and was wondering if someone could take a look at it and come with ideas on how to improve the resolving of the entity and get it more...
View ArticleNetwork Thread & Message Queue?
Hello everyone,I'm struggling with some infrastructural logic hopefully you guys can give me a hand.Given a single thread approach to networking, the sending and receiving is happening in the same...
View ArticleSerializing assets
I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work...
View ArticlePREPARE
The game is a one man production by Lismat-Games. The game is a soldier who is to be trained as an elite soldier in a special training program called "PREPARE".Since he is physically and mentally in...
View Articleinitializing an instance field of a vector
well I am using a vector to resolve collision detection with multiple objects, I am having some problems initializing the instance fields in my code. I have googled “initializing instance fields using...
View ArticleoTakhi Platform: Water
Our water system:(1) Ocean Waves (2) Raging River (3) Underwater
View ArticleTuning TCP: Should I not be using SDL_Net?
I'm building the networking for an MMO engine and am working on tuning the TCP performance. In wireshark, I've been seeing slowdown scenarios like this:T=0ms: Client sends 29 packets with len=500...
View ArticleSelecting a C++ game engine
What is the best choice for a game engine in C++? I know there are alot of choices out there, but i'm not experienced enough to know what I should be looking for, my only real requirements right now...
View ArticleBGP (June DevLog): Spare No Spritework Setup!
It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks...
View ArticleBGP (June DevLog): Spare No Spritework Setup!
It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks...
View ArticleHow Can You Profit From C# 7.0 Local Functions in Your Game?
Have you ever crafted Unity C# code like this?void ForceUpdateBackend() { StartCoroutine(ForceUpdateBackend_Internal(path: Url)); } IEnumerator ForceUpdateBackend_Internal(string path) { var request =...
View Articlemt19937 in C++
I have a global variable of type mt19937. I am trying to seed it in main(), but every time I run my app, it gives the same pseudorandom numbers. The code I'm using is listed below. Any idea what kind...
View ArticleSpace Cobra RetPixMod Game
Project Name: Space Cobra RetPixModGenre: Action, PlatformerStyles: 16-bit, 2D, Pixel Art, RetroPlatform: PC, Windows, Linux is possibleProducer: MisterXAvailability: Fan project. Is free.General mood:...
View ArticleWater shader/engine
Hi Guys, just wanted to share this my project I kind of abandoned, but I think it has really great potential if anyone wants to chip in with participation, questions or other input. There are a handful...
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