AS_MAX_PORTABILITY, autowrapper add-on and add-ons
Hi,in order to use AngelScript on platforms that do not support native calling conventions, I'd like to update the add-ons that currently do not have the generic calling convention implemented...
View ArticleGame Backend
Hi,I am working on a game where I am using Playfab as a Back-End. But, I am using Playfab Client API directly from my Client, which is not good, as it can be hacked easily.Can anyone suggest me How to...
View ArticleJune (May Pt. II) '20 Update
Time to get back on schedule with these updates even though it's only been a couple weeks since the last one.RecapI wanted to finish up the work that I had planned to complete in May but was unable to...
View Article[START A TEAM] Slot Car Simulator
Hi, im looking forward to building a Slot Car Simulator. I am a slot car entusiast, love the style and the emotion this sports have. Have been thinking about it for some years and now i want to make it...
View ArticleUI/UX Artist: Multiplayer Join Screen
Hey everyone. This is your UI/UX Artist Paul. I've been adding more elements to the Multiplayer Screen. Now we have the Join Screen, which is essentially the vestibule to the Lobby Screen where players...
View ArticleHow are tile based environments UV mapped?
In styles such as this, how are environments UV mapped? That is, when there is a specific tileset that is applied to things in a consistent, repetitive way. (as opposed to tiles that loop, or are...
View ArticleTime Out
There is a lot in my life working against this project at the moment. I would be hard pressed to say which is giving me the most trouble but the categories are: 1- aging laptop's Windows installation...
View ArticleValkyrie open-source cross-platform engine
Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...
View ArticleTips for programming enemy behaviour more efficiently/clean?
Imagine e.g. a 2D-platformer boss fight with one central enemy but with multiple phases. How would you program that?I usually do that with a switch-case in the looped method ("void Update()" in Unity)...
View ArticleCan I change the texture size in Opengl ?
I want to display 2 textures on 2 squares. Here's what it looks like.left side 325x325 ( the same size as the image ), right side (100x100)the image size is 325x325. How to make the texture of the...
View ArticleLooking for game designer (making the game fun). Programming and graphics are...
Hi everyone,We are looking for someone who can help make our game more fun and to improve the game design. About the gameManawars ScreenshotIt is a 2d game for 2 players (currently 1 human vs 1 bot),...
View Article[Hobby] Artist looking to team up with a UE/Unity Developer and possibly an...
Hey all. I'm an artist and designer with some developer background. I've released couple smaller game projects commercially, took a break, and now I'm itching again to start creating. I'm looking to...
View ArticleFirst New Build of BGP in Over 2 Years!
Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the...
View ArticleBattle Gem Ponies (May DevLog): The Starting Point
With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant...
View Article2D Artist looking to join a project
Hi there, I'm an artist looking to work on some game assets. Would love to join an already existing project. Here's my portfolio:https://www.behance.net/melipedesYou can contact me via...
View ArticleCausa, Voices of the Dusk
Causa, Voices of the Dusk is an intriguing collectible card game in which your decisions will change the course of the game. Sacrifice cards to raise your Cause, and bring them back later to achieve...
View ArticleExplore new strategies with the free Pre-Built Decks
Hey!We're very glad to be back today with the Causa Update 1.0.4, which includes the following:We implemented a Deck Sharing feature, so players are able to copy and paste Deck Codes in the Deck...
View ArticleWeekly Updates #82 - No escape
Hello there! It's time for your favourite Weekly Update post yet again! This week's been kinda slow actually. There were a lot of changes happening in my life lately, so there's not a whole lot of new...
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