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AS_MAX_PORTABILITY, autowrapper add-on and add-ons

Hi,in order to use AngelScript on platforms that do not support native calling conventions, I'd like to update the add-ons that currently do not have the generic calling convention implemented...

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Game Backend

Hi,I am working on a game where I am using Playfab as a Back-End. But, I am using Playfab Client API directly from my Client, which is not good, as it can be hacked easily.Can anyone suggest me How to...

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June (May Pt. II) '20 Update

Time to get back on schedule with these updates even though it's only been a couple weeks since the last one.RecapI wanted to finish up the work that I had planned to complete in May but was unable to...

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[START A TEAM] Slot Car Simulator

Hi, im looking forward to building a Slot Car Simulator. I am a slot car entusiast, love the style and the emotion this sports have. Have been thinking about it for some years and now i want to make it...

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Anubis Sprite

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UI/UX Artist: Multiplayer Join Screen

Hey everyone. This is your UI/UX Artist Paul. I've been adding more elements to the Multiplayer Screen. Now we have the Join Screen, which is essentially the vestibule to the Lobby Screen where players...

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How are tile based environments UV mapped?

In styles such as this, how are environments UV mapped? That is, when there is a specific tileset that is applied to things in a consistent, repetitive way. (as opposed to tiles that loop, or are...

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Time Out

There is a lot in my life working against this project at the moment. I would be hard pressed to say which is giving me the most trouble but the categories are: 1- aging laptop's Windows installation...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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Tips for programming enemy behaviour more efficiently/clean?

Imagine e.g. a 2D-platformer boss fight with one central enemy but with multiple phases. How would you program that?I usually do that with a switch-case in the looped method ("void Update()" in Unity)...

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Can I change the texture size in Opengl ?

I want to display 2 textures on 2 squares. Here's what it looks like.left side 325x325 ( the same size as the image ), right side (100x100)the image size is 325x325. How to make the texture of the...

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Looking for game designer (making the game fun). Programming and graphics are...

Hi everyone,We are looking for someone who can help make our game more fun and to improve the game design.  About the gameManawars ScreenshotIt is a 2d game for 2 players (currently 1 human vs 1 bot),...

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[Hobby] Artist looking to team up with a UE/Unity Developer and possibly an...

Hey all. I'm an artist and designer with some developer background. I've released couple smaller game projects commercially, took a break, and now I'm itching again to start creating. I'm looking to...

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First New Build of BGP in Over 2 Years!

Available to the patrons out there keeping development going for so long. We're opening the curtains a bit and letting some of you inside to get a better look at what we're working on. this here is the...

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Battle Gem Ponies (May DevLog): The Starting Point

With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant...

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E.V.V.O.

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2D Artist looking to join a project

Hi there, I'm an artist looking to work on some game assets. Would love to join an already existing project. Here's my portfolio:https://www.behance.net/melipedesYou can contact me via...

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Causa, Voices of the Dusk

Causa, Voices of the Dusk is an intriguing collectible card game in which your decisions will change the course of the game. Sacrifice cards to raise your Cause, and bring them back later to achieve...

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Explore new strategies with the free Pre-Built Decks

Hey!We're very glad to be back today with the Causa Update 1.0.4, which includes the following:We implemented a Deck Sharing feature, so players are able to copy and paste Deck Codes in the Deck...

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Weekly Updates #82 - No escape

Hello there! It's time for your favourite Weekly Update post yet again! This week's been kinda slow actually. There were a lot of changes happening in my life lately, so there's not a whole lot of new...

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