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Water shader/engine

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Hi Guys, just wanted to share this my project I kind of abandoned, but I think it has really great potential if anyone wants to chip in with participation, questions or other input. 

There are a handful techniques in this “engine” that seem undiscovered elsewhere,  which really makes all the difference in my opinion.

 

 

My inspiration is the game Wave Race 64, however I never finished a real racing game. Need more people to bring it all the way home I suppose!


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