The Navigation screen (the RTS screen) is the heart of the RTS side of Rank: Warmaster. With the terrain updates and other screens being updated, it was time for this side of the game to get worked on. One of the larger problems with the RTS screen was the lack of coherent controls, so the player doesn’t fight the game to do simple things. Part of the reason why it can be complicated is in a typical RTS, the units either don’t move very quickly, or in general they stop and then attack. With the units being slow …
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