Navigation screen (RTS) gets more love
The Navigation screen (the RTS screen) is the heart of the RTS side of Rank: Warmaster. With the terrain updates and other screens being updated, it was time for this side of the game to get worked...
View ArticleDirectX 12 descriptor heap tiers 1-2: unused descriptors?
Suppose your shader only uses some subset of the binding slots specified by the root signature (as known at shader compile time). When you bind specific resources with SetGraphicsRootDescriptorTable(),...
View ArticlePCF Filtering doesnt work quite well
Hi, I have enabled pcf filtering in my shader yet it doesnt work well. I dont get soft shadows. How can I address this issue? float2 offset(int u, int v, float sm_size) { return float2(u * (1.0f /...
View ArticleRoguelite Dungeon Crawler
How far can you get in the dungeons?The rules are:1. Aid your character by tapping one of the magic items.2. Character attacks have a Cooldown meter, when this reaches zero they will attack.3. When a...
View ArticleTeam needed for an Action/Adventure project
Hello there, It's-a-me.A writer looking for a team.The goal is an action rpg game with the name F:Ran.I have ready some script already and enough material for at least a demo. For now. The synopsis is:...
View ArticleGame Engine for 3d-Platformer/3rd person shooter
Hey everyone, I am a guy that is new to game design but isnt new to programming as I do C# work in my day job, I wanted to make a 3d platormer super mario style game that has heavy 3rd person shooter...
View ArticleVolumetric lighting
How volumetric lighting works? Can somebody describe this technique to me? Or drop some info
View ArticleSwap shader
Hi AllMy render order is1) bind VAO and shader2) Set attributes and uniforms3) call glDrawElements4) disable attributes and release shader & VAOUnfortunately I need different shaders for different...
View ArticleFront End
this might seem like an odd approach but , for now, I`m not doing the front end of my game. You can`t control units, the setup will work such that the game will have only AI players all that`s left to...
View ArticlePre-Alpha Release announcement: Project Escapes Development Log 21
Development log 21 I added more blocks and a better way to import, changed the terrain generation.and i'm working on a Pre-Alpha release so can get some feedback from the players!Check my latest...
View ArticleSerializing assets
I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work...
View ArticleGUI WPF + OpenGL 3.1
We will see how to place OpenTK.GLControl on WPF window to make GUI application with 2D/3D graphics using modern OpenGL 3.How to create the project from scratchNote 1: RMB - Right Mouse Button...
View ArticleGUI WPF + OpenGL 3.1
@jkane12 I rewrote the example above without the Utils class. Thank you for your note about the mistake.
View ArticleGUI WPF + OpenGL 3.1
The files with the solution are about 20% of a tutorial, the other 80% is the text explaining why the solution is the solution, and how it works. Without that, you can find copy/paste code all over the...
View ArticleWeekly Update #83 - Run Away!
Hello, y'all! It's time yet again for your favourite Weekly Update blog post! This week was slightly busier than expected. I was finally able to lay down the foundation of the last jungle challenge....
View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...
View ArticleNetwork Thread & Message Queue?
Hello everyone,I'm struggling with some infrastructural logic hopefully you guys can give me a hand.Given a single thread approach to networking, the sending and receiving is happening in the same...
View ArticleWhat is the best suited software to create 2D graphics
Hello,In your opinion, what is the best suited software to create 2D graphics (not pixel art) for a video game? (using a Wacom tablet)I own an old version of Photoshop, but maybe it's a bit "too much"...
View ArticleRookie OOP question: How to avoid having to pass tons of inputs everywhere
Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...
View ArticleHi, I'm new. I'd like some advice
Hi, I'm Dave. I'm new, like the student who shows up in art class and has never picked up a pencil to so much as doodle new. I am strange. I have a lot of ideas that I can visualize and no way of...
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