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Navigation screen (RTS) gets more love

The Navigation screen (the RTS screen) is the heart of the RTS side of Rank: Warmaster.  With the terrain updates and other screens being updated, it was time for this side of the game to get worked...

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DirectX 12 descriptor heap tiers 1-2: unused descriptors?

Suppose your shader only uses some subset of the binding slots specified by the root signature (as known at shader compile time). When you bind specific resources with SetGraphicsRootDescriptorTable(),...

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PCF Filtering doesnt work quite well

Hi, I have enabled pcf filtering in my shader yet it doesnt work well. I dont get soft shadows. How can I address this issue?  float2 offset(int u, int v, float sm_size) { return float2(u * (1.0f /...

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Roguelite Dungeon Crawler

How far can you get in the dungeons?The rules are:1. Aid your character by tapping one of the magic items.2. Character attacks have a Cooldown meter, when this reaches zero they will attack.3. When a...

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Team needed for an Action/Adventure project

Hello there, It's-a-me.A writer looking for a team.The goal is an action rpg game with the name F:Ran.I have ready some script already and enough material for at least a demo. For now. The synopsis is:...

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Game Engine for 3d-Platformer/3rd person shooter

Hey everyone, I am a guy that is new to game design but isnt new to programming as I do C# work in my day job, I wanted to make a 3d platormer super mario style game that has heavy 3rd person shooter...

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Volumetric lighting

How volumetric lighting works? Can somebody describe this technique to me? Or drop some info

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Swap shader

Hi AllMy render order is1) bind VAO and shader2) Set attributes and uniforms3) call glDrawElements4) disable attributes and release shader & VAOUnfortunately I need different shaders for different...

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Front End

this might seem like an odd approach but , for now, I`m not doing the front end of my game. You can`t control units, the setup will work such that the game will have only AI players all that`s left to...

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Pre-Alpha Release announcement: Project Escapes Development Log 21

Development log 21 I added more blocks and a better way to import, changed the terrain generation.and i'm working on a Pre-Alpha release so can get some feedback from the players!Check my latest...

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Serializing assets

I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work...

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GUI WPF + OpenGL 3.1

We will see how to place OpenTK.GLControl on WPF window to make GUI application with 2D/3D graphics using modern OpenGL 3.How to create the project from scratchNote 1: RMB - Right Mouse Button...

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GUI WPF + OpenGL 3.1

@jkane12 I rewrote the example above without the Utils class. Thank you for your note about the mistake.

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GUI WPF + OpenGL 3.1

The files with the solution are about 20% of a tutorial, the other 80% is the text explaining why the solution is the solution, and how it works. Without that, you can find copy/paste code all over the...

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Weekly Update #83 - Run Away!

Hello, y'all! It's time yet again for your favourite Weekly Update blog post! This week was slightly busier than expected. I was finally able to lay down the foundation of the last jungle challenge....

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...

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Network Thread & Message Queue?

Hello everyone,I'm struggling with some infrastructural logic hopefully you guys can give me a hand.Given a single thread approach to networking, the sending and receiving is happening in the same...

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What is the best suited software to create 2D graphics

Hello,In your opinion, what is the best suited software to create 2D graphics (not pixel art) for a video game? (using a Wacom tablet)I own an old version of Photoshop, but maybe it's a bit "too much"...

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Rookie OOP question: How to avoid having to pass tons of inputs everywhere

Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...

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Hi, I'm new. I'd like some advice

Hi, I'm Dave. I'm new, like the student who shows up in art class and has never picked up a pencil to so much as doodle new. I am strange. I have a lot of ideas that I can visualize and no way of...

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