Java Game; Mystery of Extra Unwanted Projectiles being Spawned
I encountered a big sticking point in a Java game I've been coding over the summer. I was working on it pretty steadily until mid-June but since then I've been stuck on a single thing. My character is...
View ArticleFree translation for 2 games (English-Spanish)
Disclaimer: I'm new in this community, if this is not allowed I will delete it.Hi, I'm a translation student (English-Spanish) and next year I will be finishing my major. The thing is that I would like...
View ArticleShould You Use Voice-Overs for Your Game Trailer/Preview?
The perennial question for game developers when it comes to producing a game trailer/app store preview - create voice-over audio or stick with text? On the one hand it seems like voiceovers are a...
View ArticleMedieval Fighting Games
First off, sorry if this is not the right forum - Not sure if this should go under design.I am curious to work on a medieval fighting game - Either first person, or behind the back cam style - Swords,...
View ArticleBI - Devblog[#8]
Hey guys! 🙂 Finally, we have finished semester exams at the university and now we devote more time to the project. During the session, we did not do much, but we also did not sit idly by.So let me...
View ArticleBarbarian Invasion
Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...
View ArticleShark-Ball
In Shark-Ball, the goal is to put as many balls as possible in the goal. But beware of the goal will become increasingly difficult to hit over time. Every time you shoot past the target, the shark will...
View ArticleShark-Ball
In Shark-Ball, the goal is to put as many balls as possible in the goal. But beware of the goal will become increasingly difficult to hit over time. Every time you shoot past the target, the shark will...
View ArticleEnvironment
Hi all. I am looking to improve my skills in creating environments/landscape. I tend to love open worlds in UE4, which also is as photorealistic as possible, but that also tend to increase the file...
View ArticleAmazon develops a new MMO Game called New World
Finding success as a new MMO in the crowded gaming industry is not a walk in a park. Amazon games hope to add New World to the smallest of truly successful big-budget MMO games when it releases spring...
View ArticleEpisode 35; Esports Be Like, Blocksport.io And Its Business Model, MegaDev...
Esports be like! Lately lots of news is focussing on esports. And of course with my games podcast, I am interested to learn more. So today some interesting esports companies; Blocksport.io, Plitch.com...
View ArticleOf brain and the usefulness of studying brain in designing/building AI
(edit: posted to the wrong forum branch. it was meant for the Lounge)My opinion is you don`t need profound knowledge of biology to create and work with AI. The human brain has a lot of functions that...
View ArticleI just want my scene to be darker
Hi guys! I'm creating a cave scene where I want my 2D point lights to provide most of the illumination, but I can't seem to get my scene to darken. I'm using the URP template in 2019.4.1 and even when...
View ArticleFeature solicitation: American political simulator
My current project is an American politics/history sim. The closest analogues are Civilization and Crusader Kings. The player will play the role of a single person, with unique skills and traits, and...
View ArticleGame Composer and Sound designer looking for project
Hello. I'm experienced composer and beginner sound designer looking for project to build my game audio portfolio. Have experience in FMOD/Unity. If you need good sound for your project you found a...
View ArticleA book question
Hi everyone. I'm looking for a solid computer graphics book. I've made some researches and found several interesting books: Computer Graphics - Principles and Practice in C (second edition, 1995) -...
View Articlex64 calling convention doesn't make room for return value in rcx
I have a function which works correctly with asCALL_CDECL_OBJFIRST. self is the correct pointer, and passed via rcx as specified in the x64 calling convention:staticvoid...
View ArticleEsports forecast 2020 amid Corona Virus and Global Lockdown
What about esports in 2020? COVID-19 has brought a lot of change in every nook and corner of the world; abrupt social changes, lockdowns, and suspension of sports and entertainment have had influenced...
View ArticleI'm having trouble passing a pointer to AngelScript
I'm working on a game engine, using AngelScript. I have registered my entity class to AngleScript (there is no constructor on purpose, I don't want users to be able to declare new entities):r =...
View Article