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Log 6 - Pathfinding 02

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A very progressive week! I’ve finally got the A Star pathfinding implemented and now the enemy can move to the enemy. Yay! Last week I linked a video which explained the A Star pathfinding algorithm and said I was going to use that video to add pathfinding to my game. While that was an excellent video and defiantly helped me understand it, I ended up buying an asset on the Unity Store that handles pathfinding. The good thing about this asset is that it works directly hand in hand with Unity’s tilemap system. Not going to lie while …


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