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ProjectW

ProjectW is a WIP game that I develop alone. It is coded in C++, using a custom Vulkan renderer, and pretty much everything is coded from scratch except for the sound engine, which (currently) uses...

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How much different is developing for a console from developing for computers?

Hi. I'm a student trying to learn more about the industry and gameplay programming. While pursuing my degree I've created several games for PC (pretty simple games like shoot the target to activate...

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simd for mobile games

What's the status of simd in mobile game developing now,is it a common practice or a must,as far as I know,NEON is the way to go for mobile platforms,right?How well do mobiles support this techniques...

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war zone

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Candy Racing Cup: The Lillians Rallies

Hi everybody from Gamedev.net,I'm releasing v9.47 of Candy Racing Cup: The Lillians Rally.2 cars, 2 animals riding a car, 1 circuits…Before releasing, I'll place a smoke effects at the back of the...

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Candy's Space Adventures: The Messages from the Lillians

Hi everybody from Gamedev.net,Recently, I've decided to enhance my old Candy's Space Adventures v9.37 and create a lite version of our game Candy's Space Mysteries II: Missions on the Earthlike...

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Candy's Space Mysteries II: Missions on earthlike Planets

Hi,Since the latest vision of a new title: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets v12.97....

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Lights of Dreams V: Path of Starfield

Hi,Lately, Lights of Dreams V v6.07 was released without tecnical problems.This game allow the character, callen Xylvan, to travel in Space & resolve inter-galactic missions.I tested the spatial...

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Movement-induced avatar disruption aura

Unsure where to post this, but…If you look at the following short clip from GTA V you can see a band of visual distortion surrounding the player avatar as it moves. The distortion is there also if you...

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New Font System

Until now, we've been using fonts optimized for the displays that were standard years ago. These classic fonts worked well enough, but not well per se. This has all changed now, as we've updated our...

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Graphics Programming weekly - Issue 141 — July 19, 2020

Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzlingthe article shows how to improve performance of fullscreen compute shader passes by tiling thread workloads to take advantage...

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GameDev.net Turns 21 Today. Now legally of age in the US

GameDev.net was launched 21 years ago today. And while in Internet years that's half a millenium, for those of us that have been around it's just another great milestone.But that also means cheers to...

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(Screenshots) Rain, Leaves, Normal Mapping Like Crazy, and More

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Heroic Conquest

It is the spiritual continuation of a project I have developed since I was approx. 10 years old code-named Heroic Conquest. It's an ambitious 3D multiplayer roleplaying game with skills, dynamic NPCs...

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Advice for a Newbie Game Developer

Hello all,I hope this is the right place for me to seek help on my case; as I often find myself struggling with questions I ask myself and most of the time not really finding any concrete answer.. Am I...

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PREPARE

Key giveaway on the Instagram account of the game PREPARE available on steam.Go to https://www.instagram.com/p/CCzBIoooNl8/?igshid=4rph9ptkc0fq to participate in it The game is a one man production by...

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Offering videogame music composing and sheet music classes for developers.

I'm a professional musician and music education major with a knack for game development and design. I've decided to look for students who are looking to learn the basics of music sheet scoring and...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Log 6 - Pathfinding 02

A very progressive week! I’ve finally got the A Star pathfinding implemented and now the enemy can move to the enemy. Yay! Last week I linked a video which explained the A Star pathfinding algorithm...

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SFML Game Engine (is::Engine) for Android and PC

Hello everyone,I present to you is::Engine a 2DC++ game engine (open source) created with SFML librarythat allow you to easily develop your games on Android and PC (Windows, Linux). Here are some...

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