Hello,
I am making a game with OpenGL and Assimp and I was trying to do simple animations. Instead of implementing a new model format, I decided to just create a model loader that is able to load in .obj animations (the ones that exports each individual model in each individual frame).
I had used this technique in the past with an OBJ loader that I had personally created and it worked perfectly!
When I use Assimp, on the other hand, I get incredibly slow performance when I do this, making the technique pointless because it slows the game …