DOM RUSALOK - Demo!
The song made me nostalgic... I like the visual art style and the dark atmosphere in the game.
View ArticleCould anyone help with UTF-8 line breaking in C?
C, not C++. Just want to say that upfront.So, we maintain an old libre open source game called Project: Starfighter, originally developed by Parallel Realities in 2003. As you might imagine, it didn't...
View ArticleEpic Mega Grants by Epic Games
Epic Mega Grants are real! Epic Games in a bid to accelerate the work on its Unreal Engine, has awarded $42 million worth of grant to more than 600 developers.Epic Games has found a perfect way to get...
View ArticleASSIMP takes forever to load OBJ models
Hello, I am making a game with OpenGL and Assimp and I was trying to do simple animations. Instead of implementing a new model format, I decided to just create a model loader that is able to load in...
View ArticleWhere can I find a good tutorial about drawing Quake 3 BSP files in OpenGL?
Hello,I was working on my own game engine and I was wondering where I could find some information on drawing Quake 3 BSP files. My biggest problem is that while I already have the file itself...
View ArticleHi, I'm new. I'd like some advice
Hi, I'm Dave. I'm new, like the student who shows up in art class and has never picked up a pencil to so much as doodle new. I am strange. I have a lot of ideas that I can visualize and no way of...
View ArticleWorking on an RPG: Generating the Map
I’m now over a month into the basic RPG I mentioned in the last post, so a bunch of systems are in place. In my last post I talked a lot about the narrative system Ink, but this time I want to get back...
View ArticleTessendorf Ocean Normals
I've been working on an implementation of the tessendorf paper on ocean surfaces. I'm pretty well along, but I'm realizing that with per-vertex normals, the specular reflections I'm getting will always...
View ArticleDoes nano GUI work with GLUT?
Hey guys. I just wanted to know if nano gui allow me to place buttons with glut. For more information visit How to make text boxes and buttons in opengl c++. Page 4
View ArticleNew Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleCustomizable Foods and Scriptable Hazards
For the past month or so, I've been working on and off on this project. In addition to fixing bugs and refactoring code, I've improved some ease of access and quality of life aspects such as turning...
View ArticleHello everyone, i'm a 15 year old gamedev. In todays video i played my first...
I don't see the video?
View Articledoom-style sprite billboard
I'm trying to write a shader that does 8-direction sprite billboarding such as in the original Doom. The obvious idea is to try to use a dot-product between the sprite forward-vector and the camera...
View ArticleTracked Mind
Hi!My name is Mikael Henriksson and I’m working on a project called ‘Tracked Mind’.Tracked Mind is a single player first person horror game with a 'Scandinavian folklore/Norse Mythology' theme set in...
View ArticleHow important is it for a gameplay programmer to be able to modify a game...
Hi, I'm a student trying to learn as much about the industry as possible. I want to know, how important is it for a gameplay programmer to be able to modify a game engine? I'd imagine it's a plus. But...
View ArticleWhere to start designing game characters and a map.
We are a team of three 2nd year university students looking for some tips and suggestions from seasoned veterans and fellow devs. We are versed in C , java, and basic data structures and algorithms. We...
View ArticleHow much different is developing for a console from developing for computers?
Hi. I'm a student trying to learn more about the industry and gameplay programming. While pursuing my degree I've created several games for PC (pretty simple games like shoot the target to activate...
View ArticleGraphics Programming weekly - Issue 142 — July 26, 2020
Vulkan synchronisation and graphics-compute-graphics hazards: Part Ithe article presents an overview of Vulkan barriers and shows how different barriers influence a PowerVR chip’s ability to overlap...
View ArticleSixteenth Entry - July 26, 2020
Hello!This is the sixteenth entry of my development blog for my project 'Tracked Mind'.A long time has passed since the last blog post. Don't worry the game is still under development, and with a lot...
View Article2D tile-based random terrain generation
Hey everyone,This week, I worked on implementing a first version of a random terrain generator, based on tiles. Here are the results:The general idea is that my terrain is separated in ground layers,...
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