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DOM RUSALOK - Demo!

The song made me nostalgic... I like the visual art style and the dark atmosphere in the game.

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Could anyone help with UTF-8 line breaking in C?

C, not C++. Just want to say that upfront.So, we maintain an old libre open source game called Project: Starfighter, originally developed by Parallel Realities in 2003. As you might imagine, it didn't...

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Epic Mega Grants by Epic Games

Epic Mega Grants are real! Epic Games in a bid to accelerate the work on its Unreal Engine, has awarded $42 million worth of grant to more than 600 developers.Epic Games has found a perfect way to get...

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ASSIMP takes forever to load OBJ models

Hello, I am making a game with OpenGL and Assimp and I was trying to do simple animations. Instead of implementing a new model format, I decided to just create a model loader that is able to load in...

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Where can I find a good tutorial about drawing Quake 3 BSP files in OpenGL?

Hello,I was working on my own game engine and I was wondering where I could find some information on drawing Quake 3 BSP files. My biggest problem is that while I already have the file itself...

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Hi, I'm new. I'd like some advice

Hi, I'm Dave. I'm new, like the student who shows up in art class and has never picked up a pencil to so much as doodle new. I am strange. I have a lot of ideas that I can visualize and no way of...

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Working on an RPG: Generating the Map

I’m now over a month into the basic RPG I mentioned in the last post, so a bunch of systems are in place. In my last post I talked a lot about the narrative system Ink, but this time I want to get back...

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Tessendorf Ocean Normals

I've been working on an implementation of the tessendorf paper on ocean surfaces. I'm pretty well along, but I'm realizing that with per-vertex normals, the specular reflections I'm getting will always...

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Does nano GUI work with GLUT?

Hey guys. I just wanted to know if nano gui allow me to place buttons with glut. For more information visit How to make text boxes and buttons in opengl c++. Page 4

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New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...

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Customizable Foods and Scriptable Hazards

For the past month or so, I've been working on and off on this project. In addition to fixing bugs and refactoring code, I've improved some ease of access and quality of life aspects such as turning...

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Hello everyone, i'm a 15 year old gamedev. In todays video i played my first...

I don't see the video? 

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doom-style sprite billboard

I'm trying to write a shader that does 8-direction sprite billboarding such as in the original Doom. The obvious idea is to try to use a dot-product between the sprite forward-vector and the camera...

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Tracked Mind

Hi!My name is Mikael Henriksson and I’m working on a project called ‘Tracked Mind’.Tracked Mind is a single player first person horror game with a 'Scandinavian folklore/Norse Mythology' theme set in...

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How important is it for a gameplay programmer to be able to modify a game...

Hi, I'm a student trying to learn as much about the industry as possible. I want to know, how important is it for a gameplay programmer to be able to modify a game engine? I'd imagine it's a plus. But...

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Where to start designing game characters and a map.

We are a team of three 2nd year university students looking for some tips and suggestions from seasoned veterans and fellow devs. We are versed in C , java, and basic data structures and algorithms. We...

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How much different is developing for a console from developing for computers?

Hi. I'm a student trying to learn more about the industry and gameplay programming. While pursuing my degree I've created several games for PC (pretty simple games like shoot the target to activate...

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Graphics Programming weekly - Issue 142 — July 26, 2020

Vulkan synchronisation and graphics-compute-graphics hazards: Part Ithe article presents an overview of Vulkan barriers and shows how different barriers influence a PowerVR chip’s ability to overlap...

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Sixteenth Entry - July 26, 2020

 Hello!This is the sixteenth entry of my development blog for my project 'Tracked Mind'.A long time has passed since the last blog post. Don't worry the game is still under development, and with a lot...

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2D tile-based random terrain generation

Hey everyone,This week, I worked on implementing a first version of a random terrain generator, based on tiles. Here are the results:The general idea is that my terrain is separated in ground layers,...

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