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Combat System Design Need Help

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Hello again,

I thought about updating my other thread about combat layout but decided instead to create thread because it's not really the art part I need help with but rather the mechanics.

The screenshot above displays where I'm at the moment. This is the latest version. I'll do my best to explain everything as clearly as possible.

Hero's Health: Represented by white hearts and broken hearts. Represents the hero's health. When all hearts are gone, it's game over, the hero is dead. This is fairly simple and common so no extra information …


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