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Please help, I am trying to add some polish to an Inventory System in C++ Unreal

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Hello there, I appreciate all the help i can get, your input is valid to me. 

To begin with i will describe what effect i wish to have then i will present the code i am working with.

I want my character to pickup a “weapon” which i am calling “Artifacts" in my game, i want that Artifact to go to their hands, when they pick up another artifact it goes to the inventory socket on the characters back, hip or arm. I attempted to add an int32 StorageSlotIndicator; to my Artifacts header file so that i could increment …


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