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Raster order view and multiple render target layers

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From my understanding, raster order view guarantees the order of read & write to UAV in pixel shaders operating on the same pixel coordinates. GLSL has equivalent extension: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_fragment_shader_interlock.txt

My question is if the programmer renders to 6 faces of cube map. He submit different triangles to different face. Does each face has independent raster order? For example pixels shader executing on face +x and another one executing on face -x. Both are shading same pixel location (i,j) but on different face. Will they be ordered due to having same …


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