Cirobb Engine is a 2d physics engine inspired by box2d lite that was created with the purpose of helping people who are starting in this wonderful world of physics for video games. The engine uses the erin catto contact persistence algorithm and its implementation of the PGS (Projected Gauss Seidel) solver to solve the MLCP very well known as a sequential impulse.
The main idea of this project is to explain in more detail how physics engines work, I must clarify that not all physics engines use the same approach. This engine follows the dynamics of impulses.
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