Ship progress
Not an exciting update but still an important step. Currently changing the low poly shape as the high poly version strayed away. This allows for a better texture bake. Next update will be 1000 times...
View ArticleFarming Test / Video, Ignore the chickens lol
I like it. I'll try to do something like this too
View ArticleHow to Implement Transposition Table for Java and Other Optimizations
I'm currently programming an AI for the game called Lines of Action. As I was looking into how to optimize my program, I learned about alpha-beta pruning, which I have implemented, and I now am looking...
View ArticleLicensing this song (french military march)
I want to use this french military song in a commercial project. This one was done for the waterloo movie (1970) https://www.youtube.com/watch?v=HXmljXjwZko , anyone knows where I can acquire a license...
View ArticleFarming Test / Video, Ignore the chickens lol
@AndreyKorolev Thank you, it's early days as I like to add in features and then improve the look / feel but it is getting there slow 🙂
View Articleusing a vectror to shoot a bullet
I am able to draw a bullet at the front of the cannon of my tank sprite. I want the bullet to shoot at the enemy tank in a parabolic arc. I have drawn two tanks that move horizontally along a grassy...
View ArticleWebhosts for project repositories?
Any recommendations for web hosts particularly suited for repo hosting? Ideally speed isn't as much of an issue as is any sort of data limits since assets add quite a bit of bulk.
View ArticleWhat type of game dev should I be?
Basically I want to create the ways in which users interact with the game. What activities they do, implementing new progression systems (I really like RPG's lol), and bringing flavor to the world...
View ArticleOpenGL vs DirectX attribute buffers
After over a decade in OpenGL I finally poked at some DirectX. I'm curious how the driver deals with this if anyone knows. Might be confusing but the basics are my mesh data below doesn't have a w...
View ArticleGoogle 64-bit deadline coming August 1, 2020
When Google started enforcing their new 64-bit requirements last year, they gave Corona developers an extension. New apps still had to be 64-bit by the deadline, but for apps currently in the app...
View ArticleHOW TO MAKE AI PLAYER FOR PONG GAME
For some months now , i have been searching for how to make an AI pong game, but i don't get a useful or helpful answer, but now i think i have it now, if you think u have a better idea , about how to...
View ArticleReinforcement Learning for Games
This article assumes that the reader already knows what neural networks are and how they operate. If you do not know what neural networks are, I recommend trying out the great tutorials at AI Junkie....
View ArticleHow to Get Started Programming Your First Game - Part 1
How to Begin Programming Your Game - Part 1Just got done coming up with a great game idea? Ready to sit and and start writing the code but don't know how to start doing it because you've never written...
View ArticleHow to Get Started Programming Your First Game - Part 2
How to Get Started Programing Your First Game - Part 2In Part 1 (put html link here to part one), I talked about the very first step in programming your game once you got done designing your game,...
View ArticleCall Unity3D Methods from Java Plugins using Reflection
Unity is a great game engine to develop mobile games. It brings a lot of functionality with easy to use tools. But as you go deeper in creating Android games with Unity there comes a time when you have...
View ArticleFavor Small Components in Unity
A common mistake many developers make when making their first game is trying to cram too much functionality into a single class. This violates the single responsibility principle. When designing your...
View ArticleUnity Kicks Off Spring Sale on the Asset Store
Unity's big spring sale kicked off this week, featuring 50% off the most popular assets on the store.Creators can save 50% on more than 500 of the most popular, highest-rated assets for Unity. Plus,...
View Article