XAudio2_7 don't raise onCriticalError when headphones unplugged and app may...
#include <iostream> #include <wrl.h> #include <mfapi.h> #include <XAudio2.h> #pragma comment(lib, "mfplat.lib") struct MyXAudio2EngineCallback : public IXAudio2EngineCallback {...
View ArticleUnreal Engine 4 Procedural Bush Plant Generation
Kerria Japonica Procedural Bush Plant Generation in Houdini 18.The plant is automatically generated using the Houdini Digital AssetMore on:https://artstation.com/artwork/BmZL64
View ArticleHardware Sprites on the ZX Spectrum Next in C
Learning to program is an endurance game full of random side quests, dead ends and frustration. Rather than learning “how to do X”, which is specific, it’s much more useful learning “how to figure out...
View ArticleEmpire builder - problem of getting too strong (endgame)
Hi!Im making a empire builder / wargame. Sort of a mix between “Total war” and “Risk” set in the near future on a world map.My issue is having challanges in midgame/endgame. Typically in these games...
View ArticleAny Simple/Base 3D Engines with Source (C++)?
Good day,Anyone know of any extremely basic 3D engines that folks have released with source (C++)? OpenGL/D3D/Whatever/Doesn't Matter on graphics library.I'm just looking for something that just loads...
View ArticleFunction memory question in C
Hi guys,I have a question about an architecture where you have access to any point in RAM. (C64 6502, if anyone is wondering 🙂).Is it possible in ‘C’ to specify the location in RAM for a particular...
View ArticleAngle Wars, nearing completion (finally)
After almost 3 years of working on this in my spare time, Angle Wars will be released on Steam soon. (here it is if you want to see it: https://store.steampowered.com/app/1292610/Angle_Wars/ ). This...
View ArticleUNIGINE Launches Community Edition: Create Photorealistic Virtual Worlds for...
UNIGINE, developer of 3D graphics software for simulation, visualization, scientific research, video games, virtual reality systems and more, today announced the general availability of the free...
View ArticleACotGK: Scare Bug
Ran into an interesting bug in Accursed Crown of the Giant King today. The spell Scare was unexpectedly lasting 0 seconds.Beldegon casting the Scare spell (somewhat inexplicably on his own party...
View ArticleHow to declare XMCOLOR in HLSL?
So my vertex structure has an XMCOLOR member in it and I want to use it in HLSL but I'm getting errors while compiling the shaders.error X4577: Not all elements of SV_Position were written.error X4576:...
View ArticleNew Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleNew simulation game from Czech Republic
Hi! I never developed games, but one day I thought I'd try. I would like to create a public transport simulator, something like an OMSI game. Of course, I can't programming, so I'd like to ask where,...
View ArticleZirthian
Current build: Alpha 0.5Two types of enemy with different behaviours - one enemy hovers over the same spot while another launches directly at you.Two types of weapon: Use lasers for rapid fire and...
View ArticleC++ Memory Tracking - Bad to have the allocation information before the real...
Hi everybody!Is it bad to have the memory allocation information before the real allocation?Is it a not recommended and bad way to achieve memory tracking?Is it better to keep the information of the...
View ArticleZirthian
Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...
View ArticleKinetic sand simulation
I want to simulate Kinetic sand's behavior in my game. I could implement operations such as slicing and cutting using simple mesh cutting algorithms but I want to implement complicated operations such...
View ArticleI'm looking for a team
So I've recently began working on a unity project with a couple friends and we've been looking for a team to make it happen, if you're interested these are the details.Looking for: All roles Project:...
View ArticleCannot edit my project on GameDev
Hi all, I am not sure if I am the only one experiencing this - but I cannot edit a Project that I have made here on GameDev.net. When I press the edit or hide buttons on the project's page, it just...
View ArticleglBufferData not updating the GPU
In my program, I generate a mesh. Then I generate another mesh, and I try to update the GPU, and it works fine if the second mesh is bigger than the first. If the second mesh is smaller than the first,...
View ArticleNext GameDev Challenge?
Thoughts on the next GameDev Challenge? With COVID-19 impacting everyone around the world, it seems like we could use a positive gamedev challenge focused on positive, lighthearted themes.A few theme...
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