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Reading Mice and Joysticks on the Spectrum Next using C

Today’s lesson in curing headaches by banging your head on the wall until they stop involves joysticks and mice. This is a bit technical, so ensure your seat back and tray table are in the upright and...

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At a loss as to how to do font rendering in OpenGL

I'm using GLUI for OpenGL GUI stuff. Unfortunately, on Intel and nVidia, I cannot call the GLUT character rendering function, because it causes the GPU to lock up, and my app dies. Works great on AMD...

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Beauty & Violence: Valkyries

As Ragnarok Ravaging the Earth, A Valkyrie Hears the CallingHi everyone! Here is an early glance of the content we are working on.Background Story:Asgard is at war. By accident or by fate, a Valkyrie...

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Q&A

Ask a question and i will do my best to answer ?

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Yet another graphic engine

Hello everybody! I decided to write a graphics engine, the killer of Unity and Unreal. If anyone interested and have free time, join. High-level render is based on low-level OpenGL 4.5 and DirectX 11....

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Looking for fellow game passionates from every skill level to brainstorm and...

Hi all!My name is Jaimie and i am a last year engineering student. I am a great programmer but for some reason i never manage to finish my projects on my own. While i am great at programming i tend to...

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Looking for beginners in any discipline

For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...

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Choosing Univ for Game Dev

Hi All, I'm in a dilemma to choose between a set of universities which I got unconditional offer for sept 2020 intake in MSc in Games Development (AR/VR).The following are the univ that have offered...

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Chronicles of Elyria: Indie Developer Soulbound Studios closes shop, fails to...

As some of you already know, Jeromy "Caspian" Walsh, founder and CEO of Soulbound Studios LLC recently closed shop with nothing to show after 5 years and 8 millions+ in crowdfunding, blaming pretty...

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Textures are mirrored in Direct3D11

The model is created using maya then loaded into directx. the problem is that all textures are mirrored when i loaded  it into directx using fbx sdk 2018.1.1. When I load a random character model from...

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Looking for 2D artist and frontend developer

Hi everyone 🙂I am working on browser strategy game and the first version is done (it is playable), but it is without graphics (it looks strange). I try to do something different, not same as tons of...

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NeoAxis, How to Walk Around a Sphere (Walk on Planet)

How to Walk Around a Sphere (Walk on Planet)  

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"Steering" AI 3D vehicles on a grid/tile map?

I am trying to create a traffic simulator but I am having trouble finding a good way to steer my vehicles around corners. The world is basically a 2D tile map where the corners/vertices of each tile...

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Combining multiple files into modifiable archive?

Hi,this might be a stupid question but does anyone know a good solution to combine multiple files into one big file, like an archive, but modifiable?I have a server that reads and writes a lot of files...

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Matali Physics 5.3 Released

We are pleased to announce the release of Matali Physics 5.3.Version 5.3 introduces:Support for for tvOS 11 and higher. The latest version of the engine allows users to create advanced, physics-based,...

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Visual Studio DirectX issue

I am trying to make a RTS game with DirectX.I successfully got singleplayer working without any bugs that I would need to fix.Now, I am trying to implement multiplayer.While I successfully was able to...

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using sole GDI to build games

Has anyone tried making game based on GDI? With no other aids. (I`m talking about MFC GDI, I know people don`t use MFC these days, but I`m sure there is a matching library for modern win apps )

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Looking for teammates for a PSX like Horror/ FPS Shooter game

Hi there! I’m currently working on a project of mine and look forward to find a 3D modeller, C++ (UE4) Programmer & a Writer interested to work with me. It’s important to make clear that I’m...

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UNIGINE Launches Community Edition: Create Photorealistic Virtual Worlds for...

UNIGINE, developer of 3D graphics software for simulation, visualization, scientific research, video games, virtual reality systems and more, today announced the general availability of the free...

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Graphics Programming weekly - Issue 128 — April 19, 2020

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysisprovides an introducing into linear blendingexplaining that pixels are no signal but rather samples taken at a given...

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