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UI/UX Artist: Faction Logos

Hello, this is your UI/UX Artist Paul here. Another small update but one that's undeniably useful nonetheless. Today I have Faction Logos! With a whole solar system full of hostile parties constantly...

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a little intro

Hello there! As a long time fan of rpgs such as baldur's gate and planescape torment I wanted to create such game, however through the years such epic adventure became too much of a pain and disruptive...

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devlog 20052020

[disclaimer: ugly programmer art for the most part, I downloaded some graphic assets for animations] So where we are at now is an isometric rpg set of mechanics in unity. - Moving on mouse click works-...

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Candy's Space Mysteries II: Missions on earthlike Planets

Hi,Since the latest vision of a new title: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets v12.97....

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SharpDX HLSL Shader Radial Blur

Closed.

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Top 10 Video Games Podcasts

I wanted to share a list of 10 amazing games podcasts, that I found online. Gaming is hot and people like to podcast about it. So do I! So here is the list that I hope you will enjoy! Top 10 Video...

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Why is Visual Studio so hateful when warning about defaultlib conflicts?

The most notorius beingLINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:librarySo somehow a .lib file got into my project that I downloaded or incorrectly...

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OneDay - OneNight

Я надеюсь что все будет хорошо и в будущем (примерно лето) выйдет первый эпизод игры который будет доступен на itch.ioСамое главное что именно ты можешь взять участие в создании проекта. Ведь мнение...

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IDxcUtils::CreateDefaultIncludeHandler

Does someone know whether it is possible to pass an “include directory” compiler argument (e.g., “-I directory”) to the DirectX Shader Compiler when the default include handler is used (i.e....

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Episode 2

In this episode I set up spawn points for enemies, movement restrictions and show some player abilities. Open for link video.

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Indie Game Devlog: Umbra Mortis

Everything you need to know about this project is on our official website and social media. ►Official Website ● Twitter● Instagram ● Facebook ❤️️ Discord Crew❤️️   

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Art Service

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Orx - Portable Game Engine version 1.11 has been released

Version 1.11 of the Orx Portable Game Engine has been released. This marks the 11th yearly major release since 1.0 in 2009.Some of the more notable features of the release are:Project build tool "Init”...

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[Android] Red Suitcase

Hello, my friends. After many months, I finally managed to finish my game. I took the time at home during that quarantine to finish. I used a program called Twine (open-source tool for telling...

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NOESIS Technologies rolls out 3.0 UI tool used in Baldur's Gate III

Noesis Technologies announced the latest release of its NoesisGUI solution, version 3.0, adding performance enhancements and new tools.Game developers have been clamoring for a leading UI solution to...

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Windows API

Have had a hell of a time getting back into programming. Couldn't get any IDE or graphics library to work. Finally I have Code Blocks working, and am using the Windows API as my library. Am I way off...

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Flocking Question

Hello! This may be a rare question, but is there a way to make self-steering 2D Boids form into a specific shape? Precision is not necessary, I only need an idea of how to make them form into basic...

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MathsDojo

Improve your mental maths with the revolutionary Maths Dojo, – the cool math game for players of all ages. Defeat the enemies by answering sums, work your way up to master blackbelt and rebuild the...

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Gush: A Daily Challenges

It is my try to strike back match-3 and 2048: minimalistic puzzle Gush.Check it out! I would be glad to hear some feedback.iOS:...

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Get my app ranked higher on the app stores

Hello peeps, I have spent a good chunk of my spare time for the past 12 months and developed an educational mobile game. I have shown this app to a few people and the feedback has been very good. The...

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