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Unreal header tool

The unreal header tool after changing a character or more in any header file re precompiles and generates private uclasses pretty much so blueprint instances will compile in a fraction. It takes a very...

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Project Escapes(Devlog 11)

Day 11 Code cleanup day and some really nice Visual updates.I added a color to the powered lines, so when you are in edit mode you can see easy what is working and not. Changed a lot of code...

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How to Write Game Replay Files and Multiplayer Card Game Like Hearthstone?

I am trying to build a card game like hearthstone and there are some basic implementation I don't understand:Each action player make is meant to be recorded in a replay file. My thought is to store...

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Questions about Client side prediction

I understand how client side prediction works. I have some questions which I need to clarify:What exactly do we send in the userCmd? In my case, what are the information I should be sending for a fps...

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Ramblings about video game AI - blog series

Hey folks! I have been working on an indie project for some time now, and I finally managed to write a few blog posts about it. Check them out if you are interested in a solo developer's ramblings...

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Infinity Patterns

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[Android] Infinity Patterns beta program

A puzzle game in which beautiful patterns emerge from gameplay.You can get Early Access to the beta at https://reactic.itch.io/infinitypatternsComments and criticism are welcome!

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Straight Forward c++ RTTI

Hi, i have been trying to implement RTTI for a while but haven't found a good solution. Ideally the interface should revolve to asking via a static call:T::GetTypeID();I have tried using CRTP but as...

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How to make a top down 2D ball rolling

I am developing a top down game similar to 8 pool billard with libgdx and box2d. How do i make a 2d ball texture look like its rolling when force is applied like this: So it feels actually 3d ? For...

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Free curses online

Create free curses online:2D, 3D, programming initiation.programming, mid and advanced.Join this group for more info :https://www.facebook.com/groups/222288609064790/    

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RTS CD

I`m designing the collision detection system, it`s a basic thing but I forgot how it`s done (I had it once working). Do I need to check three out of  four tile corners to get a collision?CBody...

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CLUNKY HERO game trailer - demo release

Hello everybody! Last Tuesday I've released the demo of my game CLUNKY HERO, made with Unity and Corgi Engine (plus tons of custom scripts). The same day I've launched a Kickstarter...Here the...

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Continuous Localization for Software Development Companies

Continuous Localization for Software Development Companies - DZone AgileAgile ZoneOver a million developers have joined DZone.Log In/JoinSearch{{node.title}}{{node.type}}·{{ node.urlSource.name }}· by...

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NeoAxis Engine 2020.3 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D and 2D game engine. The environment can be used to develop all kinds of 3D and 2D...

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ETH Game Lab: Tune in on Tuesday May 26

We’re live streaming the ETH Game Programming Lab Final Presentations Tuesday, 26 May 2020 at 17.00 CEST (8am California, 11am New York, 5pm Paris, Midnight Tokyo). Here’s the link to the live stream:...

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"Hot To Loot?" gets its first content update on Android and iOS

Yippee! 🥳 The next chapter of Lootien and Wunderlootz's adventures is finally ready! And if you thoroughly played the prologue looting all the treasures on every level of #howtoloot- you could have the...

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Weekly Updates #76 - Rolling Around

Hello there! This is me coming to you live for your favourite Weekly Update blog! This week was kinda slow, but nevertheless I've managed to finish up what I started last week to an extend, so kick...

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The 5 best games podcasts of 2020

Looking for a new podcast for the latest gaming news, reviews, and the odd scoop? Look no further, here’s five of the best games podcasts in 2020.The 5 best games podcasts of 20201.   Podcast Game...

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Graphics Programming weekly - Issue 133 — May 24, 2020

Rendered #1A new newsletter with news and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities wayback-archive From Built-in to URPcollection of concepts,...

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Project Escapes(Devlog 12)

Day 12 Today is the day! I implemented MoonSharp in my game. so we can do some live coding in the game. The Input and output signals are changeable trough Moonsharp LUA.Please check the video for more...

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