N.E.S.T
N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...
View ArticleYet another assimp question
Hello, I'd like to know more about the nature of a certain piece of data in skeletal model formats that we tend to run into making games.For a while already, I had assimp as a dependency to my...
View ArticleInnovative Creator Rewards Program aims to encourage more modding for SnowRunner
We're helping SnowRunner to run a program to reward mod creators. Modding increases player engagement, but rewards programs to incentivise modding are still quite unusual. Focus Home are keen to...
View ArticleCross Platform Mod API & SDK
mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the REST...
View ArticleHow to Solve Dual Paraboloid Variance Shadow Mapping Artifacts
Hi guys, I'm doing a custom 3D renderer using OpenGL and C++ and right now I'm implementing shadows. For instance, my first attempt of implementing shadows was common shadow mapping with PCF but...
View ArticleNew open-source XNA-inspired game framework: BNA
Hello! Something I've been working on for the past couple of weeks has finally gone live on Github under the MIT license: a new game framework inspired by XNA for the Beef programming language.I...
View ArticleMild penalties
In my game tele blocks will teleport you back to the starting point. Sometimes it’s helpful in order to escape a trap, or to return to the starting point. At first I had them destroy the player, but I...
View ArticleAutomate Now
Inspired by games like Factorio, Satisfactory, and Factory idle, this web based factory building game aims to satisfy your logistics building itch.Written in C++ using Emscriptenand WebAssembly.
View ArticlePlayStation 5 is coming
PS5 makes sense if some new title comes out under it. For example, a kit with GTA6 or RDR1 remastered. Otherwise, the purchase does not make sense, everything that comes out can be played on the PS4....
View ArticleFallout 4's Lock-Leveled Enemies
Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....
View ArticleDX12 Swapchain gamma correction
Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); if...
View ArticlePassing data to instancing shader
I have a question about passing per-instance data to my shaders. Currently I am using two vertex buffers to do instancing. The first one is the “true” vertex data and the second one contains one...
View ArticleDrag[en]gine
The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...
View ArticleGeneral questions about IK/FK and animations workflow
I'm using Blender, and deciding what I want my workflow to be like between Unity and Blender. Right now there are a few questions;Should I make animations in blender, or in Unity? What are the benefits...
View ArticlePyramid Runner Demo
During the quarantine I began the development of my new game called "Pyramid Runner"Finally I finished the demo and looking forward for any criticism, tips and feedback. I would really like to know if...
View ArticleFluid system changes, Vanaheim - Devblog #11
Day 9 - saloon, Day 10 - cocoonYesterday I was fighting with fluid system bug and there is still one out there. Today I am after quite exhausting event, so I have no mind strength to write this post...
View ArticleAstero Inc.
This game is an management game. You start with little spacecraft created from scrap. Your goal is to build a flying factory, getting resources from planets, asteroids and moons. You will need to fight...
View ArticleWhat makes a human different from monkeys/other animals
How does learning take place when we talk about animals. It looks like with humans learning doesn`t stop. Our learning process and that of animals overlap up to a point. It would seem that we break the...
View ArticleHi Everyone, First Time Posting Here! Solo Indie Game Dev using FOSS
Hi everyone!My name is Tim Krief, I recently graduated as an electronics and computer science engineer. I chose to be be an Indie Game Dev and I work full-time towards making that a sustainable...
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