What can I do about a group of toxic people in my game?
In my game, there is this group of toxic people that constantly break the rules. I ban them, but they come back on alternate accounts. I've tried communicating with them, but they don't listen. How can...
View Articlemouse coordinates for entities move
I am making a 2D map editor, I am using OpenGL with GLFW, GLEW and GLSL. I want to select the entities and drag them with the mouse. I compare the position of the mouse with the 4 edges of the entity,...
View ArticleTight fit point cloud into view frustum
Hello guys, I've been reading about how to position the camera in a way so that the view frustum contains as much of an object as possible, and a lot of people out of simplicity recommend using a...
View ArticleMatali Physics Becomes An Advanced 3d Physics Environment
We are proud to announce the release of Matali Physics 5.5 a crucial change in the development of Matali Physics engine and a significant step on the road to the sixth main version. As of version 5.5,...
View ArticleLooking for 3D artist/animator
I'm looking for someone to work with that does 3D modeling and preferably animation, but animation isn't necessary if you don't do it.I work in unity engine at the moment but in the future i plan to...
View ArticleBroken Glass Sound Effects Released - Bluezone Corporation
Bluezone releases 'Broken Glass Sound Effects' a collection of hyper-detailed glass breaking, shattering and falling, meticulously recorded and designed in 24-bit 96k resolution. This sound library...
View ArticleV1RUZ
V1RUZ is a top-down survival game set in an ever decaying USA. A virus epidemic has struck and every living soul is turning into a rotting and aggressive ghoul. In this unforgiving game, you have to...
View Article[FREE] offering to edit teasers or game trailers
I'm a professional freelance editor who's a bit tired of the corporate gigs and wanting to break into editing game trailers. If you want a short teaser of your video game to get hype started on social...
View Article[FREE / PAID] We Love Indies: Professional Sounds and Music for Indie Games
We Love Indies - Sound and Music for Games Hey there, with the help of Dynamedion (Europe's largest Game Audio Studio) and BOOM (one of the largest sound effect providers), I'm currently developing...
View ArticleUnlock Bonus Dot Avatars With Web Monetization!
As a way of saying “thank you” for the players using Web Monetization to support my games, here are a couple of exclusive avatars to play the game in style! Just head over to the Shop and pick the one...
View ArticleWobbly Dot
Wobbly Dot is an arcade browser game, where you'll need quick reflexes to navigate through dangerous mazes. Much like my previous game Dodge This, it features an abstract theme and a hyper-casual one...
View ArticleAnnouncing In-Browser Video Recording
Users can now record and share videos in any WebAR projectYour WebAR experiences are about to go viral! 🔥Today we are excited to announce the release of our Video Recording feature which can be added...
View ArticleWhat is the best method of incorporating ads/IAPs into your mobile game as an...
As the title reads - since the freemium model seems like the only viable for mobile games right now, which route do you tend to go as solo devs/small studios? Do you incorporate all the IAPs and ads...
View ArticleA question regarding core loop and mechanics
Hi. I’m a junior in game dev, just passed a course for Game designers.I’m doing a task for a job interview and I can’t understand one question.Choose any mobile game. Describe any mechanics from the...
View ArticleNew Update! Coins and Bug fixes
New Update! Coins and Bug fixesI need your feedback about my update.https://spotogamestudio.itch.io/infitiy-jumperhttps://twitter.com/game_spotohttps://www.patreon.com/user?u=38313699
View ArticleNightRose Dev Blog #14
Hey everyone! This is my 14th dev blog. I don't have a lot to write about, since I've mostly just been debugging and stuff. Because of this, I don't really have anything to write about, but I just...
View ArticleRookie OOP question: How to avoid having to pass tons of inputs everywhere
Hey there, I'm new around these parts, and to the subject of game development itselfOver the summer I'm going to spend some time, trying to write a very basic game engine, using C++. My plan was to...
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