PixelCast 22, Tony Powell!
In episode 22 Jeremy sits down with one of the East Coast's most iconic indie game developers, founder of Philosoplay, and PixelFest 2016 panelist... drumroll... Tony Powell! Whether he's showcasing...
View ArticleWhy do things like Warcraft III issue happen?
Warcraft III Reforged is presented and announced as an ambitious product that aims to remake the classic game, improve it, and revive it. There seems to be ambition.But two years later, what is...
View ArticleHyper-Smash
Hello everyone, Id like to introduce my new game, Hyper-Smash now available on Google play store.https://play.google.com/store/apps/details?id=com.PorkypineGames.hypersmashThank you for taking the time...
View Article.png to .ttf conversion
Hi. I have designed .png file in Photoshop which including numeric fonts like 0,1,2,3,4,5,6,7,8,9. Now I want to use this font as a .ttf file in Unity with same depth and color. Give me an idea for...
View ArticleasASSERT abort on delegate early destruction after Release()
Hi, I'm having an issue trying to use delegates on script callback functions as the example in https://www.angelcode.com/angelscript/sdk/docs/manual/doc_callbacks.htmlContext: I have a C++ Class for...
View ArticleCombat System Design Need Help
Hello again,I thought about updating my other thread about combat layout but decided instead to create thread because it's not really the art part I need help with but rather the mechanics.The...
View Article8th Wall Named a Finalist for 2020 SXSW Innovation Awards
We’re thrilled to announce 8th Wall has been selected as a finalist in the “XR” category for the 23rd annual SXSW Innovation Awards, taking place on Monday, March 16 at 6:00 pm CT at the Austin...
View ArticleDrawing a big elliptical arena
Hey guys! I'm part of a small group that's developing a minigame in an arena. We need to create an arena about 10 times bigger than a normal screen (let's say something about 10x 1920*1080) so it will...
View ArticleKey To Heaven - 2D MMORPG
I'm an indie game developer from Sweden and way back in 2005 I started a 2d mmorpg. Although I have taken many breaks during this time, it is now very close to finished. Beta testing is now OPEN and...
View ArticleZibbs - Alien Survival. Devlog #11: Dance and Fight
Greetings, Our alien continues to learn human behaviors and now he is ready to dance! The gameplay now contains groups of people come to dance in nature. The alien can copy body movements of humans,...
View ArticleImplementing a standard Timer function
Hey guys, I'm wondering why the heck I'm unable to simply use one timer function in my game. Instead, I have to create copies of the exact same function over and over again in order for the time to...
View ArticleHow to Balance Player/Profile Level in a When They are Tied to Metagame and...
I am trying to design a system for economics/monetization/metagame for our AR-app (sports/physical game) that has been out for a while. We are re-releasing the game with some new features, such as...
View ArticleDirect3D 12 Framerate
Recently I've started to learn DirectX 12, and now I've managed to make a simple window and implemented the Draw() function which just clears the render target and flips the buffers (not even basic...
View ArticleHow much early art have you shared?
Hello everybody,the question is basically the topic name: How much early art have you shared during development? When you are making a devlog (or even in social media) is it better to share early/rough...
View ArticleSearch Over 100,000 Game Assets Using Skirmish Marketplace Search Engine
Skirmish.io launched few years ago as a showcase platform to help talents in the game industry showcase their work, be it art, programming, music, or even voice over. Late 2019 we released the new...
View ArticleLevel building modules
I have some questions about building level from modules. I need to build medieval town, so I made some modules like walls, doorway and so on. Question is what's next. Are modules used to model some...
View ArticlePlay From Zero
Play From Zero (PFZ) is a developmen concept that states that, from the moment you start a work session till the moment you finish, you need to make a new game. You can use that game to make another...
View ArticleIs it all the same?
Okay, so I just finished the first shot at my “Play From Zero” concept. Basically, you make a full game every work session, with the next game building on the last, but changing it so much it looks...
View ArticleHoops - updated
Hoops is free hyper casual game for android devices. The game simple yet fun to play. Just tap on the screen to play.Hoops is updated. Now with more cleaner UI. More randomized levels, adding more...
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