Unity2D tuning environmental lighting for Stouthollow Tales
After we migrated over to the pixel perfect camera in the previous version of unity, and having recently upgraded our project to 2019.3.0f6 we wanted to start getting some of our environmental effects...
View ArticleStouthollow Tales
You've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you to take...
View ArticleHow to unpack masked integers from bit-mask?
So I have made this small JS example (see below) where I pack Integers it to bit-mask and the decode back. It kind for works, but I think there must be a more robust and generally faster way (only...
View ArticleACotGK Roguelike?
I’ve been playing a bit of FTL lately ( https://subsetgames.com/ftl.html ); great game:The way my FTL games often end…It occurs to me that the engine I use for Accursed Crown of the Giant King could...
View ArticleDINObit
Hi everyone !!!I created another one of my little games, it’s called DINObit, this time based on a game called "T-Rex Chrome", ... that of Google. I have added my personal touch and some extra. The...
View Article[For Hire] Orchestral Music Composer
Hello!I'm an orchestral music composer with more than 4 years of experience. I specialize in composing dark orchestral tracks, but can do other styles too.You can see some of my work in my YT channel...
View ArticlePlease explain multithreading example
Hello,i am currently trying to understand the following code example from the book "C++ Concurrency in Action":// Simplified sample in pseudo-C++ (see page 133 for original) atomic x,y,z; void...
View ArticleDestruction Physics
New Destruction Physics demo below! All recorded in the in game sandbox.
View ArticleUI/UX Artist: Asset Screen Update!
Hi everyone! This is your UI/UX Artist Paul. It's been a while since I posted, so without further ado, here's the update! As mdcode, one of our programmers, has introduced, the Asset Screen is the...
View ArticleHow to stun enemy?
Hi, i am using a behavior tree, and I CANNOT for the life of me stun my enemy. I have a thing set up where when i left click, IT sends a line trace from my fps camera to the center of my screen and...
View ArticleHack and slash balance
Hello there. I'm working on a hack&slash and the gameplay/graphique parts are finished. I would like some advices/tips/rules to balance the level progression of my player/ennemies. I need clues to...
View ArticleA subcategory for modding?
I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.
View ArticleNew Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleEOTH
A classic ARPG concept, built upon the legacy of older games.In the demo, you'll take up arms as a trained soldier, and fight your way out from a deadly cave. You will face wretched monsters, beings of...
View ArticleHop Hop
This is a unique endless jumping game in an elaborate world. Journey across the beautiful sky with challenging blocks along the way. Your skills will improve as you jump higher. Cubes, springs and...
View ArticleReleased my first game not long ago called The Taller I Grow, feedback would...
Hi all, I released my first game not long ago called The Taller I Grow. It's a puzzle-platformer where you must connect to objects in your environment to become taller, and this mechanic is used to...
View ArticleWIP Character Creation / Selection screen
Working on the character creation / selection screen. It's far from finished, but wanted to share the work so far. There are still more panels to add with more choices, but we'll get to those later on....
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
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