Looking for new artists for rev-share project
Hi!My name is Victor, I am a programmer looking to start small projects with an artist to improve our portfolio and maybe start something bigger, send me a message if you are interested!!
View ArticleHow do I handle client sided packets?
Been spending a lot of time figuring out how we send packets over the network. Right now since we are using Unity and a plugin called photon, we utilize the unity client to do so. In the context of our...
View ArticleControls are too fast when closer to surface.
I am still figuring out but can't find any source so far. I have virtual globe book but they did not mention any example, etc about move controls depending on altitude from surface. For example, move...
View ArticleHUD panel programming
Does anyone have good book showing about HUD panel programming for flying, etc by using OpenGL interface? Thanks.
View ArticleFragment’s Moonrise | #41 New Environment Art, part 2
Welcome to our forty-first blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!We began above with a...
View ArticleMoonrise
Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have...
View ArticleTexture Problem???
Hi, I successfully loaded data from fbx files. There's a problem of rendering model. Here's the code and ss. you'll understand the problem. Pls help me??? Mesh FBXCLoader::ProcessMesh(ID3D11Device *...
View ArticleImplementing a standard Timer function
Hey guys, I'm wondering why the heck I'm unable to simply use one timer function in my game. Instead, I have to create copies of the exact same function over and over again in order for the time to...
View ArticleNeed a better DAW, suggestions?
I am a fruit-loops user but I do require a more advanced DAW. I want to use garageband on my Windows PC as my friends have told me it’s way better and doesn't crash at all. Any suggestions?
View ArticleLooking for feedback on new epic track
I created a track for a fictional game about an alien invasion and humanity's struggle for survival. I would love to hear what you think about it. Any input would be much appreciated. Thanks!
View ArticleIsosurface Extraction method
So I decided to leap into the Voxel world. I'm at the point of choosing a Isosurface Extraction extraction method. I found this list https://swiftcoder.wordpress.com/planets/isosurface-extraction/,...
View ArticleIt's not the world that is wrong. It's YOU.
I might be wrong, but I'm 80% sure that when you think about your career, you think "What do I want to do?"From there you kinda pick something that's interesting to YOU and go from there.If you want to...
View ArticleNeon Tail - Devlog 57
- add target indicators on all racers (change color?) - add target indicators on next checkpoint - reduce catch distance - make the ghosts load files in a black screen instead of seeing a freeze -...
View ArticleAny challenges for August?
August is coming up and I was wondering if there are GameDev challenges planned?
View ArticleHow does one assemble a team of Devs without Paypal?
Hello. I have a desire to make video games. Unfortunately, I am barely not old enough for my mother to trust me with giving money to strangers. Is there anyway I won't have to worry about this or will...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View ArticleSimultaneous collisions
My understanding of physics is pretty weak these days, and I am trying to understand what should happen in simple 2d simultaneous elastic collisions of objects in a few toy theoretical cases (ignoring...
View ArticleDrawing a big elliptical arena
Hey guys! I'm part of a small group that's developing a minigame in an arena. We need to create an arena about 10 times bigger than a normal screen (let's say something about 10x 1920*1080) so it will...
View ArticleLOTLW Devblog #12: The Vision
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1716370267883389948]here[/url].Read more
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