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WinSock2 for Games

IntroductionI went on #gamedev (my nick is jadam) the other day and asked if anybody knew DirectPlay. I was expecting someone to just say "Yeah, go to www.directplay.com and get an online book!" Not a...

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A Win32 Approach to Multi-threaded Servers Part I - WinSock

A Win32 Approach to Multi-threaded Servers Part I - WinSockby Kurifu RoushuThanks to Smoogle for editing this article for me.PrefaceThis article I intend to be the first of a few articles, to form a...

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Dev Diary #107 - Last Week, In Summary 06

Hello and welcome to this weeks dev diary, the short version!Last week went by along the following topics;Lore, Mythology and customs research on the Sami people.Made some adjustments to the broader...

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New Hero Added 02-17-2020

New hero added: Iron Armor Suit That Tony Can't Wear Anymore Because His Washing Machine Shrunk It Click here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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Architectural design for clean code/solid communication between GameObject...

Hey folks!I'm trying to make games in TypeScript, and although I could probably make alot of small simple games withoout worrying about this, I have a desire to achieve skills in the architectural part...

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Looking for a SOUND MIXER (and or composer?) and a FEMALE VOICE ACTOR, for a...

Hi folks!I've recently teamed up with a buddy of mine over Twitter (who did the voice acting), to create this fun portfolio piece:Now, there's two other projects in the making, for which I thought to...

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Java - error: cannot find symbol

I newly started programming java and am currently trying to figure out how to draw images. I get an error that tells me I am doing something wrong even though I am only doing what I learned on the...

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Any known Text to Speech API that uses SSML and doesn't need internet?

I note that text to speech has come a LONG way. It's not perfect, but it's better than microsoft Sam. That said, I use a LOT of procedural text generators in my games, and it would be trivial to add...

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What programming language does this game use?

Hi everyone,so to make things clear, I don't know anything about creating games. I am a civil engineer and the most advanced thing I ever made using some kind of programming language was a website in...

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Orbital Decay

Orbital Decay is a side-scrolling shooter and tower defence hybrid game, that puts the player in charge of a derelict spaceship, the drone carrier Radiant Star. While the presentation is old school...

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SDL2, Box2D, and Display Stuttering

I have a basic implementation of SDL2 and Box2D with a ball bouncing inside of a box.  Ball movement is occasionally jittery.  After a couple of days of debugging, I still can't figure out what's...

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Island Survival Game

I still need a name for this game but I currently refer to it as Island Survival Game. But I'm very excited to share the project that I've been working on with you guys. the game I've been working on...

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The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels

Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.In...

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Island Survival Game

Hello everyone, I'm very excited to share the project that I've been working on with you guys. the game I've been working on does not have a name yet, still figuring that out. I've been working on it...

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Looking for feedback on new epic track

I created a track for a fictional game about an alien invasion and humanity's struggle for survival. I would love to hear what you think about it. Any input would be much appreciated. Thanks!   

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Registering #define values with engine

I'm registering methods that use #defines for default parameter values , ex: #define IO_HIGH     1#define IO_LOW      0Registration is successful, but the values are undefined when the script is...

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Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

 Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and...

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Moonrise

   Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have...

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Help with my Life Sim game? Tips/ideas/thoughts

I'm very new to everything gaming and I've only ever used the RPG makers for my games so I needed a bit of help. I want to make a game that plays mostly like a real-time life sim like Animal Crossing...

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