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American Truck Simulator 3D: Euro Truck Driver

This game is about the driver American truck that rides on the Euro tour. Now your task is to hold out as long as possible without crashing into the obstacles and collect containers on the way and...

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Sampling a whole texture in HLSL

I have been looking at the SampleLevel function in https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevelI would like to do a texture sampling of a whole texture in...

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Light management in scenes

I wrote a novel at first but rather let me rephrase this into something compact for reading (hence the edit).  When creating a generic light management system for forward rendering (light lists per...

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Getting a Team Motivated

Hello everyone!I'm trying to debug a team issue, where the team seems to have lost steam on the game project we've started.The team is at the community college I go to. We started a computer science...

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Exception Thrown and Unhandled Exception

Hello all,I am trying to get this code to work. It builds fine, but when running it I get exception thrown: 0x001B656F in IrrBullet.exe: 0xC0000005: Access violation reading location 0x0000001C. Then I...

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Library for multiple pixels manipulation

Hello,I would like to know if I can use openCV Or something similar for creating textures (parallax/bump maps etc). I am asking these, because I want to make procedural textures and I don’t want to use...

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Focusing on backend before graphics?

I'm probably going to botch some terminology, I probably already did in the title... but here's my background.I studied Computer Science in college 12 years ago. When I got my bachelor's, I didn't go...

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Can't make decision between UE4 and Unity for a new project

So I have this small hobby project coming on (a third person adventure shooter). 3 artists (concept artist + 2 modelers) and me as programmer. We have decided to go either for Unity or UE4, but it's...

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Devlog 1: Project Bluetime (Working Title)

      Well Howdy, I decided to be stupid by wanting to make a game by myself. Thus, I came up with the brilliant idea to go and top-down pixel stealth game on the unreal engine….     I'm going to have...

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Insanity's Alpha Version Update

On February 16th, 2020,  I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my career as a game developer, as I...

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Insanity

Insanity is a 2D platformer game designed for Android and iOS. Insanity is a challenging game where you have to overcome a lot of obstacles to acquire the sacred gem of power! Once you complete the...

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March Status Update

Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get...

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good books for developer

hi everybody, im studying computer science at university. I have learned a lot about programming and stuff. But now i want to approach the game develop seriusly, so someone  can tell me some good books...

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What the meaning of per-object shadows?

I've been reading the document of  UE4 about shadow.And it refer to a term called per-object shadows in the section of stationary lights.I just confused about what the exactly meaning of per-object...

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Crafting better Games/Products with the ancient lessons from Epic Poems

Going through school in Portugal means spending some time studying the epic poem Os Lusiadas, similar to the time-tested Odyssey or Aeneid. A few days ago it struck me that this ancient art form held...

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Gameboy Advance Dev Workflow in 2020

How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!This isn’t the definitive way of doing things, but it’s a way that seems to...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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Fifteenth Entry - March 1, 2020

Hello!This is the fifteenth entry of my development blog for my project 'Tracked Mind'. This time I'm really happy with the progress since my previous post. The game now has a new inventory system...

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Podcast Game Consultant Episode 7; ESL, Kolibri Games, Gaming in Israel and more

GDC is delayed!– From “Getting kicked out of your student appartment” to getting acquired by Ubisoft. Daniel Stammler tells about it.– Gaming in Israel is hot. A conference you should visit is...

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High quality Normals from terrain heightmap

I have a terrain based on CDLOD paper. It uses a single static mesh that is scaled & dynamically morphed to progress between LOD levels (marked by different colors)I compute the world position of...

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