Cats and Kills
Despite its simplicity, the game is fascinating. A map of 8 x 8 rooms is generated (there are large ones in the center), forest plots, enemies and decorations (columns and trees) are scattered around...
View ArticleLOTLW Devblog #14: Geography of the Locked World
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1717498690232683885]here[/url].Read more
View ArticleLOTLW Devblog #14: Geography of the Locked World
This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events.The world's name is Kayos. Its title of the Locked World has...
View ArticleNgọc Thắng
Công ty TNHH Công Nghệ và Truyền Thông Ngọc Thắng là đơn vị đi đầu và uy tín trong lĩnh vực thiết kế website, Marketing online, Cung cấp tên miền, hosting, vps, sever và các giải pháp bảo mật tại Hà...
View ArticleBGP February DevLog: Fully Functional Battles!
Finally starting to look like a GAME, wow!… Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and...
View Article[Visual Novel] Looking for writer!
Hello! I’m Tekijaki. I’m currently working on a VN in my sparetime together with a friend of mine. I’m an artist and my friend is a programmer. Our visual novel is about a witch school in a fantasy...
View ArticleBrowser game engine recommendation needed
Hi, I'm new to gave development (but not development in general), and I want to build a simple game for kids where one can talk and interact with a character (or characters) in different scenarios. For...
View ArticleHow to run angelscript in a separate thread?
I need angelscript to run in a separate thread in order to have an ability to use callbacks, etc. (For example, to make triggers in a game level. If I understand correctly, this feature requires...
View ArticlePlush Story - VR
Immerse yourself in the atmosphere of plush and mimicry with your new beast friends and interesting sounds. In VR mode, play without a controller. There is a normal mode and a VR game mode. Change...
View Articleexplain "1 core was dedicated to do all the scheduling, now we don't do that...
My understanding of good multithreading in games was that we have a job system that runs on 1 thread to which jobs are scheduled and get assigned to worker threads.That's also the technique used by all...
View ArticleWill GDC have to be cancelled due to the coronavirus epidemic?
Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...
View ArticleDev Diary #109 - Last Week, In Summary 08
Hello and welcome to this weeks dev diary, the short version!Last week went by along these lines;Watched videos about general AI theories and how machine learning could be used to create AI systems in...
View ArticleWin32 GDI - Need help Adding a bitmap to this example
Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...
View ArticleCombining server reconciliation and client side prediction
Hi!, I'm currently developing a deterministic racing game and I have encountered a problem I can't seem to figure out the best solution for it.In the client side every fixed time tick I perform client...
View ArticleKnight And Witch
Knight And Witch is a physics puzzle web game, that puts you in command of the knight and the witch. Use their special abilities (fireball, telekinesis, wrecking ball and jumping) to complete 35 levels...
View Articlelooking for a good mp3 ringtones website
I just recently purchased a new samsung phone with sprint, and I was wondering if anyone knows a good website to purchase mp3 ringtones. Not just the ones that sound like an 4 year old with a midi...
View ArticleBenefits of allocating all memory of a structure contiguously
Hello,I was wondering if allocating all members of a structure contiguously helps the CPU to reduce number of fetches from main memory / disk.Example:struct MyStruct { void* data; void* data1; }; void...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View Articlepoint of diminishing returns on primitive colliders vs mesh collider
For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as...
View ArticleDatabase hidden?
Is the gamedev.net user database hidden? You can`t look up users in the website searchbox.
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