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Looking for PBR middleware

Hi,Im looking for a game engine / framework to be integrated into an existing c++ Ā application. I'm currently using an old version of Ogre3D, but i want to upgrade to something physically-based to...

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How to Become Numbers-Driven With Profile Analyzer

Every game should get a profiling session. Optimally, you should make it happen regularly by using the archifamous Unity profiler tool. But this tool will often give you misleading results for a reason...

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Manticore Games Opens Alpha of Coreā„¢ Platform for Player-Creators

Manticore Gamesā„¢ has opened up the Alpha for Coreā„¢, its free platform and community for player-creators. Core makes game design radically accessible, allows people to collaborate and remix shared...

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Creating Multiplayer Back-End

Trying to visualize how the backend system is going to be laid out for a small persistent world multiplayer game. Basically the server will connect to the SQL database and the clients will connect to...

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Fire Guild

Welcome to the world of flying Islands and air balloons!Ā Fire Guild is a game in which you can control an air balloon by adjusting the height of the flight and using water tanks to extinguish...

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Fire Guild game on Unity for PC

Hi everybody!I am glad to present my game for pc.Is it about air ballons and fire and flying islands. Also there are a little story.I did nine levels and the game is ready, but it is don't very long…...

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Direct3D 11 Depth Testing

So, I'm wondering how you enable depth testing in Direct3D 11?Basically ā€œglEnable(GL_DEPTH_TEST)ā€ for Direct3D 11. I've been messing about with depth buffers for an hour now and I can't figure it out....

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The logic and implementation of an abstract strategy game like chess

How would one go about designing such a thing like chess? I've been working on different ideas for it but I still can't seem to figure out how the overall structure of the game works in terms of...

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BM Font : Incomplete Unicode range

Hi,I noticed the Bitmap font Generator application is pointing to an incomplete range of character sets for Ethiopic.The unicode website shows Ethiopic Range: 1200–137F...

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Ready, Set, Go!

@jbadams Thanks! GameDev.net is a really nice place to share something.

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Dev Diary #111 - Last Week, In Summary 10

thanks for sharingĀ 

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UK Attractions

The territory of Britain began to be settled in prehistoric times, so there are more than enough monuments, interesting buildings and museums in this country. One of the most famous and mystical...

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UK Attractions

The territory of Britain began to be settled in prehistoric times, so there are more than enough monuments, interesting buildings and museums in this country. One of the most famous and mystical...

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Candy to the Rescue IV: The Scepter of Thunders

Hi everybody,It's v16.17 of our upcoming game titled:Candy to the Rescue IV: The Scepter of Thunders.In this quest, battle monsters to get the key to open the cage.Stop the Rain by saving 7 friends in...

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Candy's Space Adventures: The Messages from the Lillians

Hi everybody from Gamedev.net,Recently, I've decided to enhance my old Candy's Space Adventures v9.37 and create a lite version of our game Candy's Space Mysteries II: Missions on the Earthlike...

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Soul of Sphere Platinum

Hi everybody from gamedev.net,Since 1999, I wanted to create a game in 2D callen Soul of Sphere.In this game, you must save the land of Altara from the evil general Sphax.The Sphere is calling the...

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ID3DUserDefinedAnnotation always leaving behind live objects

I am attempting to use ID3DUserDefinedAnnotation to visualize regions of calls in RenderDoc. When I use it though I will always get resource leaks at the application. The call to QueryInterface always...

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THE BEST PROGRAMMING LANGUAGE FOR GAME DEVELOPMENT

This article was originally published here - best programming language for game developmentSelecting a suitable programming language for a new programmer is such a task. Especially when it comes to...

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My first game

hello friends this is my first project and hope this will be best

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Unity DOTS Life Tutorial entities 0.4.0 #4 Interfacing ECS and GameObjects :...

<<Previous TutorialNext Tutorial>>This tutorial covers a simple interface between entities and GameObjects. This will be used along with the ChangedTag optimization to speed up the FPS by...

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