Introducing OpenCL and OpenGL on DirectX
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX...
View ArticleWritter needed
Hello,I been working in the videogame industry for 11 years as a 3D generalist, I have a simple idea for a videogame with a fun simplistic story but the story really need polishing from a capable...
View ArticleNVIDIA Announces Nsight Graphics 2020.2
NVIDIA has announced Nsight Graphics 2020.2, adding a number of features that expand functionality for Vulkan and making improvements to developer workflows for Microsoft Visual Studio users.Features...
View ArticleThe unity is importing the model extrude in opposite direction:
I have create a 3D model in 3ds Max which I have exported in unity by using FBX format. Everything import fine except the wall on which I have applied extrude. The model extrude is importing in...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleC++/Linux which IDE are you using or would you recommend ?
I am somewhat frustrated that i could not find an IDE that fits my imaginations (Debian 10 user). Here's what i tried until now and why none of them really pleased me: - Code::Blocks: frequently just...
View ArticleClip planes for large planet rendering
Hi everyone,I've got a question about how to set the clip planes for my camera when rendering real-scale planets. I think I've got most things figured out (render the scene with camera at the origin,...
View ArticleNew UI In Progress
The next big update to Hibotchi changes up the UI to add a "history" panel and a "number of similar cards" number on cards, as well as an "order completed" animation! It's still in the works, but I...
View ArticleYat Show - Land of the Brave (YSLB)
A 2-D platformer game with mechanics somewhat along the lines of the Mario franchise and with gameplay similar to Donkey Kong Country Returns. However, the online part of the game will be extensive,...
View ArticleKeep Calm and Corona (the game engine, no relation) On!
We wanted to provide you a quick status update on how things are proceeding towards our May 1, 2020 transition to the new open source platform.Our goal through this transition is to make sure that you...
View ArticleCreating reference images from paper scans
Hello. Excuse me for longer post but I wanted to be specific. Sorry for possible grammar mistakes.I would like to ask for tips and recommendations on a certain type of creating reference images for 3D...
View Article🐣Fire Roast🧨: Barbecue Escape
😤In Roast? Or not ... Fire Roast has a choice.Run away from the barbecue, show the power of the chicken.🔪You have to strain and focus a bit to help the chicken get out and not become a victim of...
View ArticleUnity - Observer pattern or conditional logic in Update method for...
So i have a bit of a conundrum at the moment. I have a piece of UX (in a Canvas panel) that needs to be shown or hidden, depending on some condition in gameplay logic. Up until now I've been doing this...
View ArticleCopy OpenGL texture from one context to another while contexts are in...
Hi,For some weird reason, I need to render a texture (Render to texture) in an openGL application and use that texture as in input to another openGL application. I have been trying to find a solution...
View ArticleDroid Station 2020 - The Computer Support
Droid Station computers are down and the station's droid factory makes faulty droids. Fix the computers, destroy faulty droids and stay alive.Platforms: Xbox One and PC (Windows 10 UWP)Game web page:...
View Article3rd cam player position
Hello everyone.I have my camera in third person, as shown below.As you can see, the player is in the center, covering the crosshairs and making it difficult.How do I move the player to the side as...
View ArticleZirthian
Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...
View ArticleSpaceship control and physics with iOS Sprite Kit
Watch a video and read the full post including example code: http://www.zirthian.qubiqinteractive.ca/spaceship-control-and-physics.phpIn this post I am going to talk abut two important things my...
View ArticleDungeon Dash: Arcade
Hi everyone, Decided to make an arcade style game as my first android game project.The idea was mostly to learn / test different aspects of android game development but it's a complete game experience...
View ArticleHow a whole level is handled in collision detection/physics engines?
Hey all!I've started to play around with a physics engine and as my level gets bigger and bigger my fps drops significantly due to the lots of collision objects added to the physics engine. This...
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