TurboSquid’s New AI-Powered 3D Asset Management Platform
Today, TurboSquid introduces Kraken Pro, a turnkey version of its 3D asset manager designed to help content teams organize thousands of models in the cloud. With quick searches and a highly visual...
View ArticleAssemble Entertainment Announces Partnership with Stay Safe! Jam — A...
When: Stay Safe! Jam begins March 27, 2020 at 2pm PDT / 5pm EST and will run until March 29, 2020 at 2pm PDT / 5pm EST. Where: Stay tuned at staysafejam.org for quick and easy access to all participant...
View ArticleDice Based Combat User Interface
Hello again guys! In the screenshot below, you’ll find 13 assorted cursors to indicate the dice result at the bottom of the screen. Could you kindly provide the one you like the most? It’d be great if...
View ArticleRokoko Opens Up the World’s Largest Mocap Marketplace to the Public
SAN FRANCISCO – March 19, 2020 – Motion capture has always had a steep barrier to entry, but what if you could simply select a mocap clip created by a Hollywood VFX studio or a AAA game developer, and...
View Articlehow do you design a game
excuse me this is do for school but I can't figure out how you put the code in the game
View ArticleHow are Indies dealing with the current Corona situation? Interview Podcast
Hello Indies,I want to make an item about the indie gaming community. How is the current situation? Are you also working from home? Can you release new titles? Are you facing challenges with for...
View ArticleTHE BEST PROGRAMMING LANGUAGE FOR GAME DEVELOPMENT
@Juliean No you're right, Java is so rigid and unintuitive that unless a person was intimately familiar with it I'd actually caution people away from using it for game dev. Also:This language uses...
View ArticleLooking For a Project
Hi, I'm a professional web developer and I graduated with a BS in CS last March. I helped write quests and create levels for MUDs a long time ago for many years. I'd like to do something similar to...
View ArticleAndroid Native Handling Orientation Change
Hey All,I've been working on a android game and I set it up as entirely a native activity using native app glue. When my app gets a configuration change event or window resize event, I query EGL/Native...
View ArticleWwiseUnity: Could not post event. Please make sure to load or rebuild the...
I'm using Wwise in Unity, and I'm getting this odd error when I first start up the game in debug.The Play_Start_Game_Button event has been generated and the windows soundbank is in...
View ArticleProcedural Gear Generation
So I’m homebound, just like most everyone else. I was actually already working remotely most of the time so this hasn’t been a huge change for me personally, but the pandemic is causing big...
View ArticleUI/UX Artist: Text Fields & Research Screen!
This is your UI/UX Artist Paul and tonight I have two updates. First, I've been working on making text backdrops. Second, I've begun modernizing the Research Screen!We've had window art for a while...
View Articledeter multiple accounts for purpose of cheating
Hi,I was wondering what ways are there to deter people for making multiple accounts in an online game?To be clear, I am not against people having multiple accounts per say, its when they try to cheat...
View ArticlePseudo 3D isometric sorting
Hello guys, so many topics and tutorials on how to sort isometric tiles, but how do you sort tiles if you have multiple floors? (like minecraft but isometric - the tiles are like perfect cubes)You can...
View ArticleFallNation Prototype is free downloadable in itch.io!
It's a huge pleasure to announce that the prototype of FallNation, our post-apocalyptic video game , is now free downloadable in itch.io!Click to downloadAfter spending a lot of time working so hard on...
View ArticleSpuky´s Rush
A little ghost runs away while dodging creepy looking foes, the more he survives, the higher the player´s score
View ArticlePacMan Clone
Most of this code was taken of a Youtube channel called "The Weekly Coder" as well as most of the ideas used for making the system of this Pac-Man. I just thought about the systems by myself before...
View Article03-26-20 State Update
Addedimplementation for Post-Processing Shader access through GraphiteGlobal Scope access to Game Assets FixedGUI elements now automatically adjust scaling and ratio when device changes...
View ArticleFeedback on this small Endless Rope Swinging Prototype
I'm developing a small game in Unity just for fun and for the learning experience.So far what I have is this prototype:https://renge-games.itch.io/jungle-jumperI would appreciate any feedback you have...
View Article