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How to generate colliders for dynamically generated / editable world (i.e Terraria)

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So I am using Unity and trying to build a world system similar to Terraria. I have already tried using Unity built-in tilemap system however the performance was lacking for the world I wanted to be able to generate so I decide to just go ahead a build a custom solution. Right now I have the ability to generate the data for a map at the size I want and am just using meshes to render the world chunks (60 x 60 tiles for each chunk). I can also edit the world at runtime (like mining / building). All that works …


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