The game i'm talking about is Sea of Stars. The game isn't out yet but they put out a trailer:
Since i'm trying to make a game with similar graphics i can't help but wonder how they made this.
Us it 2D, but pre-rendering objects in 3D to have data such as height maps and then finishing the pre-rendered diffuse map by hand, for example?
But what bothers me is that there are some scenes that make me believe they made it in 3D(the ones from 0:11s to 0:18s). I know it …