I have some initial questions for a game like Brawl Stars for example.
- Brawl Stars for example, is it not necessary to worry about physics, right? It is an online action game, but apparently "simple", there are no physical interactions in the game I think.
- FPS and other types of games are obviously more complex, but for games like Brawl Stars, which types of techniques are most recommended to be used and have smooth gameplay?
- Lockstep or Predicted or other technique?
- Which is better way to sync time/tick between client and server for this type of game? Is it …