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Engine/Mesh/Bone Advice for Chao Garden inspired project

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Project Goals

My ultimate goal is to produce a simple 3D maze game featuring keys and locked doors, the twist on that formula being the inclusion of tameable monster companions– and the locks for some doors will in fact be stat checks for the monsters. For example, accessing one part of the maze may require a companion with a high “climbing” stat to reach a lever.

Although this will make up the game side of the experience, the main draw of the project to me will be in collecting and having fun with the recruitable monsters. The main inspiration comes …


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