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Hi there! I’m new to GameDev

Hey All! just wanted to drop a message and introduce myself. My name is Clay and I’m a Composer from Philadelphia. I’d love to connect and discuss all aspects of game audio as well as get some feedback...

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Shadow mapping - pass custom varying to FBO, and read it?

I'm using shadow mapping with GLSL on a partially 3d game, where shadows are cast from 3d objects onto 2d sprites - this works very well.  Now i would also like to have sprites cast proper shadows...

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The Fire of Ardor

The Fire of Ardor - Quest for the Soul Stone is a free single player dungeon crawler with RPG elements and realtime combat.Full Version ReleasedThe full version of the game is released on April 11th,...

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Is gaming AI decaying due to industry's lack of interest in unique single...

Hello everyone,It is perceived that gaming industry is more inclined towards multiplayer games like Fornite. Except Sony not many publishers appreciate immersive single player experiences. It seems for...

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TileMaps

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Opening a thread takes you to the last reply

I'm not really a fan of this forum behavior.I open a thread, and it takes me to the last reply on the last page. Every time I want to read a thread, I have to scroll up and/or click on the first page...

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D3D Textures

I`m reading through DirectX documentation. I`m want to read/edit individual pixels on a texture and from the back buffer. I need a pointer to where I should be looking. Functions names alone aren`t...

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Using SDF rendering with large world?

There are lots of cool things you can do with SDFs to render implicit surfaces. Most of the examples I've seen have been “all in the shader”, where the entire distance function is encoded in the shader...

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Win32 GDI - Need help Adding a bitmap to this example

Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...

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Release 1.0.0

I am very excited to announce the release of version 1.0.0.Although there was not that much time since the last update, there are many new features and improvements for the final release. Short time...

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RTS building operational and Multiplayer Fleets

The Navigation/RTS screen is shaping up. Here is an example of building a reactor building. It's a much nicer interface for laying out a city than sitting inside your ship. This is also a good way of...

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How to Msaa in Dx12 with SharpDx

Hello,at the moment iam coding my dx12 engine for drawing vertices, just for fun. Iam using sharpdx for this and followed this Examples.  https://github.com/discosultan/dx12-game-programming Now Iam...

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I'd like to rant about my gamedev experience. (5 years+)

tl;dr: Made a lot of shit, some finished, some not finished. Actual vision never implemented because it's a fantasy mmorpg and I'm just 1 person and not 50 people. Might have run out of energy. No this...

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Advertising Enters the Next Dimension

Adverts completely ruin my internet browsing experience. Therefore they will also run the VR experience for me too.

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What is the projects section for?

I added my own game in the Projects section. For somekind of a reason it's there twice.What can I do with the projects section? Doesn't seem like there is much to do there.

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Voxel rendering question, adding of blocks to a chunk confusion

I am confused about how Voxel chunks works when it comes to addition of new blocks.All the 'best' tutorials out there including 'Lets make voxel engine' and youtube ones left out the addition/update of...

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Casual Persistent World Multiplayer Project

Anyone out there that would be interested in following through on a project of this nature?Things you need to be able to do:Use unrealengine 4 (blueprints and/or C++) to create gameplay elements (UI,...

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How to update scene to keep in sync with data

I have a list where I add remove elements: let l = [1, 2, 3, 4, 5]; l.push(10); l.pop(); l.splice(2, 1);I want to render this list where each item has a sprite laid out horizontally: function...

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Working with other devs remotely VS In-person?

What are some pros and cons of either approach?I've pretty much decided the only way I'll work with others is if they are local and we can physically meet up and have proper meetings / swap assets /...

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The Beginnings of Combat - April Kandria Update

It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made this month, but after the splash of...

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