Valkyrie open-source cross-platform engine
Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...
View Articleperformance drop when drawing a line in OpenGL
I tried to draw a simple line in OpenGL, the code belowvoid display(void) { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0.0, 50.0f , 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0);...
View ArticleTracked Mind
Hi!My name is Mikael Henriksson and I’m working on a project called ‘Tracked Mind’.Tracked Mind is a single player first person horror game with a 'Scandinavian folklore/Norse Mythology' theme set in...
View ArticleStreamSDK Powered SNES w/Online Multiplayer Tutorial
IntroductionMarketing a new product can be difficult. It’s doubly difficult when it’s in a new space, like real-time streaming … if that’s even the right way to classify StreamSDK. Pursuant to this...
View ArticleUnrealAssets - Official Launch
Welcome to the official MC-M thread for UnrealAssets! This is a new company that I've been in the works with for around 2 months now; and over the time I have built up lots of assets for this new...
View ArticleJusticeExe - A Sci-fi Courtroom Drama for PC
Hello everyone,I'm developing games as a hobby for 6 years and I decided to go full-time for my last project: JusticeExe. It's a sci-fi courtroom drama. You create your lawyer character (based on some...
View ArticleWhat is Volumetric Capture and Photogrammetry?
Volumetric Capture and PhotogrammetryThis article will explain in detail what is volumetric video and photogrammetry and how it is used for games, VR, AR. Photogrammetry has been around since the...
View ArticleIsle Of Spirits
Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...
View ArticleProgrammer looking for 2D artist/animator for platformer or brawler
I'm interested in making a 2D platformer or brawler. I'm looking for someone interested in making either one of those game types with the ability to draw 2D sprites and animate them. Art style can be...
View ArticlePhysX, how PxVec3 mutiply rotate ?
I want to shot with PxVec3(Direction) + 45 degree upper direction.my code isauto PxDir = PxVec3( pvDir->x, pvDir->y, pvDir->z ); PxQuat q( D3DXToRadian(45), PxVec3(1,0,0)); auto PxDir45 =...
View ArticleHow relevant are power-of-two textures on modern hardware?
How relevant are power-of-two textures on modern hardware? Put another way, let's say I have a 1050x1020 image. Which is the better practice: to upload it as a 1050x1020 texture, or to pad it with...
View ArticleACotGK: The Haunted Well
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleInterview with Senior Localisation Manager at Frontier Developments
«Our goal is to publish a great game, which will be well received all over the world» Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize...
View ArticleSIGGRAPH 2020 Goes Virtual
SIGGRAPH 2020 announced today that due to the COVID-19 pandemic, the event will be moved to a virtual conference format.Citing the concerns about the health and safety of conference participants as...
View ArticleGameDev.net will be 20 years old on June 15 ?
Just a heads up a few days in advance: GameDev.net launched to the public on June 15, 1999. The site started when 8 developers combined our game development sites and communities into one site to rule...
View ArticleglBufferSubData() Isn't Updating My VBO
I started learning Rust, and I'm using OpenGL with it for now. I'm able to create and render my VBO just fine, but I can't seem to be able to update my VBO. Here's the function that I use to do...
View ArticleMORFOSI
A downloadable game for Windows& macOS on itch.iohttps://unidot-studio.itch.io/morfosigameWhy did we ever decide to take this trip? Our map seemed to indicate that this way would be the shortcut...
View ArticleIntroducing Inline AR
Embed WebAR inside any website with 8th Wall’s new AR iframes8th Wall has become synonymous with WebAR, powering hundreds of commercial WebAR websites across the world. Our SDK provides instant surface...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View Article