ScriptFunctionData::stackNeeded does not account for asBC_ALLOC potential...
Hi,I found a possible problem in the compiler/VM while working on my JIT.While I can work around it easily (so it is low priority for me), I'm suspecting this could (very rarely) cause issues in AS.The...
View ArticleFake static function restrictions changed
Hi, it seems that restrictions for static functions (global functions with namespace of the class name) have changed. The older versions of AngelScript engine seemed capable of computing the uniqueness...
View ArticleOTF charsets issue
Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...
View ArticleCombining multiple files into modifiable archive?
Hi,this might be a stupid question but does anyone know a good solution to combine multiple files into one big file, like an archive, but modifiable?I have a server that reads and writes a lot of files...
View ArticleHow to start, 3d models, textures, newbies (in 2 parts)
https://www.youtube.com/watch?v=tX5HNZkUhMc https://www.youtube.com/watch?v=N9jg2f0TP6U
View ArticlePointer to member function with default variable value
I'm trying to call a member function that has a default variable value, ie: void func(size_t x = 1234) { }Is there any way to omit the function parameter when called via a pointer to member...
View ArticleWhat game studios doesn't make games with demons, magic/sorcery and...
I will finish the school in only 2 months and I will learn how to make VFX with Houdini, Unreal Engine, After Effects and other technologies to enter in the game industry. I'm a christian, there's a...
View Articlecan't render more than one line with this code
why I can't render more than one line with this code it's render only last line with loadtext() ,this is the code:void Ltext::loadtext(const char* text, SDL_Color textColor,SDL_Renderer* gren){...
View Articlecan't render more than one line with this code
why I can't render more than one line with this code it's render only last line with loadtext() ,this is the code:void Ltext::loadtext(const char* text, SDL_Color textColor,SDL_Renderer* gren){...
View ArticleI'm an ER Nurse wanting to make a medication game... got some questions!
Hi there,I am nurse and work in a busy emergency department (a little extra busy at the moment!). I also handle a lot of the eduction for new nurses.The background: Medication administration can be...
View ArticleNew Report Game Out; European Games Landscape and Covid 19 Game initiative...
Episode 20; Today I am talking to Richard Williamson of the Edison Group. He got a report out that is called; European video games: A safe haven in troubled times. We talk about insights in streaming,...
View ArticleSubstance Painter 2020.1 Now Available
Substance Painter 2020.1 (6.1.0) delivers a brand new exporter, Python scripting, a new curvature baker, new content, and lots of other workflow improvements, including:New export window with easier...
View ArticleGameMaker Studio 2 Releases v2.3 Beta
YoYo Games has made available the GameMaker Studio 2 v2.3 Beta. This update includes:new Sequences and Animation Curve asset typesa streamlined project formatthe resource tree is now the Asset Browser...
View ArticleUnity 2d Color Switch Tutorial (2020)
@font-face{font-family:'Roboto';font-style:italic;font-weight:500;src:local('Roboto Medium...
View ArticleClip planes for large planet rendering
Hi everyone,I've got a question about how to set the clip planes for my camera when rendering real-scale planets. I think I've got most things figured out (render the scene with camera at the origin,...
View ArticleRelative-To-Eye math not working?
Hi Everyone,So, I'm writing a planet-scale renderer, in which I'm implementing Relative-To-Eye method to deal with precision problems; however, the final result doesn't quite match with the traditional...
View ArticlePartial texture with default color if texture is not available.
I am figuring out how to display texture with default color if texture is not available. That is useful to display partial texture object on the screen. Does anyone have any good GLSL shader...
View Articleredesigning control system from hard-coded to dependency-inversion
Welcome back to Creating Valkyrie. I've hit a bit of a rut - but I view this as a good thing. When this engine was still an academic assignment, I scrambled to get any kind of control system working....
View Articleredesigning control system from hard-coded to dependency-inversion
Welcome back to Creating Valkyrie. I've hit a bit of a rut - but I view this as a good thing. When this engine was still an academic assignment, I scrambled to get any kind of control system working....
View Article