Isle Of Spirits
Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...
View ArticleJoin the Games Industry Roundtable and Make Your Mark on the Technology of...
Professional game developers can sign up today for industry insights, discussions and more.Technology may be the foundation of video game development, but it can also be its biggest hurdle. The middle...
View ArticleEpisode 16; User Acquisition Advise from Games Marketing Guru himself; Oliver...
Episode 16; User Acquisition Advise from Games Marketing Guru himself; Oliver Kern. Check it out; https://bit.ly/2JunLgL In this episode I get to talk to Oliver Kern of Target Gamers. We talk about...
View ArticleDev blog #11 – Demo coming soon
GeneralWell the good news is we’re very near the end of our development. We’ve implemented everything we wanted to, and the game is quite stable. There has been lots of help from our testers and we...
View ArticleSomething Ate My Alien
Steam Store: https://store.steampowered.com/app/1047870You are the AI of a very skilled mining ship called Antalasia, currently cruising the remote solar system Bitiax looking for mining...
View ArticleNew Vlog Series - offering free advice, input and thoughts on life as a...
In the first episode of Madsen's Musing, I discuss the issue of being too self critical about your work and how that can get in the way of your progress.
View ArticleFree Game Engine for Real Time Collaboration
Hi!I'm looking for a recommendation on a game engine that I can use to work with a friend in real time. I've tried Unity already and can't seem to get Unity Teams to work with my friend. If it matters,...
View ArticlePython - pygame - How to efficiently select sprites for different rects in...
Hi!So I'm making a randomly generated dungeon and I have a sprite sheet with different walls in it (horizontal, vertical, corners, 3 way split walls etc). I'm trying to blit all my map elements...
View ArticleTime of Impact between Convex Hull and Particle with Linear and Angular...
I'm trying to perform continuous collision detection between a particle (with linear and angular displacement) and a convex hull.I've read Real-Time Collision Detection by Christer Ericson and in...
View ArticleWhat is the best book that have all mathematics and physics equations i...
What is the best book that have all mathematics and physics equations i will need for computer graphics development?
View ArticleI want to make a game. I have no idea how.
Ok, so here's the deal. I have this idea for a wrestling management simulator game, and I just want to make the darn thing. I've never made a video game before. I've looked into Gamesalad, but it...
View ArticleWhat is the full reference for c++ and directx with last version?
What is the full reference for c++ and directx with last version?
View ArticleUnity C#: Improved Out Parameters (C# 7.0)
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature...
View ArticleMaking 2.5D Game in Unity – Part 3
In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.Let’s have a look at the final result of...
View ArticleShip progress
Progress update for the ship. High poly sculpt is currently being done in Zbrush. Full story »Original post blogged on Rank: Warmaster Dev Blog.Read more
View ArticleI Can't have my player jump and shoot simultaneously, please help!
I'm new to game development so i hope that it isn't too stupid. Also, i work with godot 3.2The problem is that i can not hold left arrow + up arrow (jump) + space (shoot) at the same time, although...
View ArticleHow to work with not grids sprite sheets?
Hi!I'm working with an sprite sheet that I found which doesn't follow the grid design that I normally see on some other sprite sheets (see below). My question is if there's a way to work with this kind...
View ArticleRealism vs fun for a sandbox game
Hi there, I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various...
View ArticleSuper-Charged C# Tuples With Unity (C# 7.0) - The Gamedev Guru
In this post, you'll increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.Have you ever felt uncomfortable when returning...
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