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Can't compile a shader (0:1(1): error: syntax error, unexpected NEW_IDENTIFIER)

I am trying to port android application to linux, i am stuck at shader compilation during runtime0:1(1): error: syntax error, unexpected NEW_IDENTIFIERprecision highp float; attribute vec3 Vpos;...

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Has the coronavirus outbreak impacted you at all?

I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...

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How can i report a person for being a scammer on Gamedev.net??

How can i report a person for being a scammer on Gamedev.net?? So same question as the title. I got this email, i want to report this person. I can tell that their profile is still active.

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Win32 - Questions about Settimer/ TimeSetEvent

I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...

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Looking to provide audio for a game

Hello Everyone!My name is Tyler and I'm a Foley Mixer at Roundabout Entertainment. Recently, I'm trying to transition into making video games. I'm looking for someone with a project or game that I can...

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Angular, Phaser, NestJS Multiplayer Game Investigation

To all of those who are looking for a place to start with game development and how scalable backends can be achieved, please have a look at https://github.com/game-arch/mmo-arch. This is my hobby...

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Looking for beginners in any discipline

For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...

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How can I create the game like this attached images

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How can I generate a formula?

Hi!If I know  armor (variable) and ignored_armor  (variable) how can I generate a formula that increas damage by ignoring X % armor. (smaller armor, the higher damage)For example:armor =...

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Calling Functions With Pre-Set Arguments in Modern C++

IntroductionA good fellow of mine gave me this interesting problem: pass a pre-stored set of arguments into a function without using std::function. I'd like to share with you my solution to this...

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Unity DOTS Life Tutorial entities 0.4.0 preview.10 #2 Worker Threads :...

<<Previous TutorialNext Tutorial>>This tutorial covers changing the jobs from the first tutorial to be scheduled on worker threads.Build tested on entities 0.4.0 preview.10 .Checked against...

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Unity DOTS Life Tutorial entities 0.4.0 #3 CommandBuffers, Tags &...

<<Previous TutorialNext Tutorial>>This tutorial covers using CommandBuffers, Tags and WithAll() to reduce the number of entities processed in some steps. Also using [UpdateAfter()] and...

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What did i learn from a failed indieGoGo campaign

Having tried and failed at a few crowdfunding campaigns myself, I'll just share my perspective: The click rate for online ads is low, but your rate / 1000 views was actually very good and demonstrates...

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RenderDoc 1.7 Released

RenderDoc 1.7 is out with Python API changes, improved capture performance for Direct3D 12 programs, better handling of queue ownership transfer barriers in Vulkan, support for Vulkan's...

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Unity DOTS Life Tutorial entities 0.4.0 preview.10: updated to entities 0.8.0...

Next Tutorial>>This tutorial covers Conway's game of life in Unity 21019.3.0f3 with entities 0.4.0 preview.10 . Checked against 2019.3.5f1 & Entities 0.8.0 Preview.8 on March 13, 2020....

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Making 2.5D Game in Unity – Part 1

2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the...

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Move toward or from object like "Powers of Ten" movie.

Folks,I tried to google some sources but can't find good sources so far.  Does anyone have good programming examples about moving toward or from object exponentially by using mouse controls?  When you...

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Fleet Command

While a lot of behind the scenes code has been updated, the more obvious front facing code is the fleet command interface in the Sim screen.   With this, this allows the player to give quick commands...

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Owl Shooter (Manager Killer) - DOOM like FPS

A 3D shooter requires 3d artists, animators and sound engineer.  Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...

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Owl Shooter (Manager killer) - Full 3D first person shooter

Test build from 11 september 2019.Download link Build includes full first location, one half of second location.  There are two languages supported: english and russian. Input (controller's) settings...

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