Can't compile a shader (0:1(1): error: syntax error, unexpected NEW_IDENTIFIER)
I am trying to port android application to linux, i am stuck at shader compilation during runtime0:1(1): error: syntax error, unexpected NEW_IDENTIFIERprecision highp float; attribute vec3 Vpos;...
View ArticleHas the coronavirus outbreak impacted you at all?
I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...
View ArticleHow can i report a person for being a scammer on Gamedev.net??
How can i report a person for being a scammer on Gamedev.net?? So same question as the title. I got this email, i want to report this person. I can tell that their profile is still active.
View ArticleWin32 - Questions about Settimer/ TimeSetEvent
I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...
View ArticleLooking to provide audio for a game
Hello Everyone!My name is Tyler and I'm a Foley Mixer at Roundabout Entertainment. Recently, I'm trying to transition into making video games. I'm looking for someone with a project or game that I can...
View ArticleAngular, Phaser, NestJS Multiplayer Game Investigation
To all of those who are looking for a place to start with game development and how scalable backends can be achieved, please have a look at https://github.com/game-arch/mmo-arch. This is my hobby...
View ArticleLooking for beginners in any discipline
For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...
View ArticleHow can I generate a formula?
Hi!If I know armor (variable) and ignored_armor (variable) how can I generate a formula that increas damage by ignoring X % armor. (smaller armor, the higher damage)For example:armor =...
View ArticleCalling Functions With Pre-Set Arguments in Modern C++
IntroductionA good fellow of mine gave me this interesting problem: pass a pre-stored set of arguments into a function without using std::function. I'd like to share with you my solution to this...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 preview.10 #2 Worker Threads :...
<<Previous TutorialNext Tutorial>>This tutorial covers changing the jobs from the first tutorial to be scheduled on worker threads.Build tested on entities 0.4.0 preview.10 .Checked against...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 #3 CommandBuffers, Tags &...
<<Previous TutorialNext Tutorial>>This tutorial covers using CommandBuffers, Tags and WithAll() to reduce the number of entities processed in some steps. Also using [UpdateAfter()] and...
View ArticleWhat did i learn from a failed indieGoGo campaign
Having tried and failed at a few crowdfunding campaigns myself, I'll just share my perspective: The click rate for online ads is low, but your rate / 1000 views was actually very good and demonstrates...
View ArticleRenderDoc 1.7 Released
RenderDoc 1.7 is out with Python API changes, improved capture performance for Direct3D 12 programs, better handling of queue ownership transfer barriers in Vulkan, support for Vulkan's...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 preview.10: updated to entities 0.8.0...
Next Tutorial>>This tutorial covers Conway's game of life in Unity 21019.3.0f3 with entities 0.4.0 preview.10 . Checked against 2019.3.5f1 & Entities 0.8.0 Preview.8 on March 13, 2020....
View ArticleMaking 2.5D Game in Unity – Part 1
2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the...
View ArticleMove toward or from object like "Powers of Ten" movie.
Folks,I tried to google some sources but can't find good sources so far. Does anyone have good programming examples about moving toward or from object exponentially by using mouse controls? When you...
View ArticleFleet Command
While a lot of behind the scenes code has been updated, the more obvious front facing code is the fleet command interface in the Sim screen. With this, this allows the player to give quick commands...
View ArticleOwl Shooter (Manager Killer) - DOOM like FPS
A 3D shooter requires 3d artists, animators and sound engineer. Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...
View ArticleOwl Shooter (Manager killer) - Full 3D first person shooter
Test build from 11 september 2019.Download link Build includes full first location, one half of second location. There are two languages supported: english and russian. Input (controller's) settings...
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